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Fate/Stay Night - Walkthrough


Fate Route

Day 1

2. I'll go and finish my daily routine.

1. I'll go and help out the student council.

3. I'll rest.

 

Day 2

 

No choices

 

Day 3

 

(If finished the game once) 2. Don't stop her.

2. ...Fight (1. ...Revoke the Command Spell. = Bad End 1)

2. Save Saber...! (1. Run away with Tohsaka. = Bad End 2)

 

Day 4

 

1. Ask about yesterday.

1. ...Alright. Let's cooperate.

1. Which heroine is Saber?

 

Day 5

 

1. Go and meet Tohsaka as arranged.

1. About Lancer.

 

Day 6

 

1. Talk to Rider

2. Don't fight. (1. Fight. = Bad End 3)

 

Day 7

 

1. Her reason for fighting. I want to know why she seeks the Holy Grail.

 

Day 8

 

1. I want to know about Saber before she became a Servant.

1. Go straight home.

1. Fuji-Nee, where's my gift?

 

Day 9

 

1. Go and get Tohsaka.

1. There's no need to stop.

2. ...I can't match her. (1. Beat her before I get beaten...! = Bad End 4)

1. Summon Saber...! (3. No, I can't use my Command Spell...! = Bad End 5)

 

Day 10

 

2. I have to follow Saber...! (1. ...Wait here and stand by. = Bad End 6)

2. Run to Saber.

 

Day 11

 

2. ...I can't do that. (1. ...I'll have to nod for now. = Bad End 7)

2. ...I'm in no condition to fight. I'll sit in the chair and pretend I'm tied up.

1. I'm worried about Saber.

1. I'll provide backup with the bow...!

2. Don't use it! (1. ...Is that the only option? = Bad End 8 )

 

Day 12

 

1. Protect Ilya.

2. That's fine, but why are you exactly on time today?

1. Ask about the projection magic.

 

Day 13

 

2. Go out with Saber. (1. Let Saber take care of Caster and protect the other two here. = Bad End 9)

1. Believe in Tohsaka.

2. Don't do it, Saber...! (1. ...That timing, she got it...! = Bad End 10)

 

Day 14

 

1. Stand up. (2. Don't stand up. = Bad End 11)

 

Day 15

 

2. Go down the stairs. (1. Go back home. = Bad End 12)

1. ...Even so, Tohsaka.

3. ...Have a strategy meeting. (1. Spend time with Saber. and 2. Go and report to Kiritsugu. = Bad End 14)

3. Give Saber back her sheath.

 

Unlimited Blade Works

Day 1

 

2. I'll go and finish my daily routine.

2. I'll go to work.

3. I'll rest.

 

Day 2

 

No choices

 

Day 3

 

1. Stop her.

2. ...Follow them. (3. Do as Tohsaka said. = Bad End 15)

2. Bring back Saber.

 

Day 4

 

1. Stay at the archery range.

 

Day 5

 

1. I'll go see how Saber's doing.

2. Jump back to the hallway...! (1. Jump to the stairs...! = Bad End 16)

1. Can I hand her my Command Spell...?

3. I can pull out this "nail" in my right arm...! (1. Use the Command Spell. = Bad End 17)

1. I can't say for sure.

 

Day 6

 

2. I'll go see how Sakura's doing before the sun sets.

 

Day 7

 

1. ...She's after me. I'll give up and go out there.

2. Use the Command Spell to call for Saber.

 

Day 8

 

2. ...It'll be pointless, so I guess I won't ask. (1. I guess I'll ask him. = Bad End 18)

3. Meat's on sale today. I'll make a huge meal to make Saber happy. (1. I'm worried about Sakura. I'll go to the Matou household. = CG)

Note: You should reload after getting this CG, otherwise this walkthrough won't be 'correct' as to which end you get (specifically the Good End). So make sure to save at this choice. :)

 

Day 9

 

1. It's too dangerous. Stop Tohsaka.

2. Protect Tohsaka...! (1. Go help Saber...! = Bad End 19)

 

Day 10

 

1. I have to talk to Tohsaka.

 

Day 11

 

1. I'll make Japanese food in that case. Actually, I'll go take it out on the culprit.

1. Look inside.

1. Refuse (2. Obey = Bad End 20)

 

Day 12

 

1. Meet up with Tohsaka. (2. Go to the church for advice. -> any choice. = Bad End 21)

2. ...Not yet. I can't act so recklessly. (1. ...I'll go out. I can give Tohsaka an opening now...! = Bad End 22)

2. Help her.

3. We can't do this by ourselves. We'll cooperate with other Masters.

 

Day 13

 

2. ...Stop the man...!

2. ...I don't mind, but under one condition. (3. ...I refuse. = Bad End 23)

 

Day 14

 

1. ...What's wrong with stopping them if I can?

 

Day 15

 

 

1. Go over strategy with Tohsaka (For True End)

OR

2. Go to the Dojo to check up on Saber. (For Good End)

 

Day 16

 

2. ...No way, I can't give up so easily...! (1. ...I'll at least take him with me...! = Bad End 24)

 

To get BAD END #13, you have to really jump through hoops. Not all the following choices are necessary, but you get to read more of the text available in the game. So for 'completion', you'll want to follow all the steps...

 

 

Day 1

2. I'll go and finish my daily routine.

1. I'll go and help out the student council.

3. I'll rest.

 

Day 2

No choices

 

Day 3

(If finished the game once) 2. Don't stop her.

2. ...Fight

2. Save Saber...!

 

Day 4

3. ...I have a bad feeling about this. I don't want to hear either.

1. ...Alright. Let's cooperate.

3. ...Where did you get those clothes?

 

Day 5

2. Explain things to Sakura.

2. About Archer.

 

Day 6

2. ...Keep away from dangerous things.

2. Don't fight.

 

Day 7

3. I want a secret attack. A super move would be great.

 

Day 8

1. I want to know about Saber before she became a Servant.

1. Go straight home.

3. Apples won't do. Eat some Mandarins, Fuji-Nee.

 

Day 9

2. Wait quietly.

2. I can't block it myself...!

2. ...I can't match her.

2. If I can get Saber to help me...!

 

Day 10

2. I have to follow Saber...!

2. Run to Saber.

 

Day 11

2. ...I can't do that.

1. I have to fight. I'll make the first move when the door opens.

2. I'm worried about Tohsaka.

2. ...What's the point?

2. Don't use it!

 

Day 12

2. Entrust her to the church.

3. No way. We're fasting today.

3. Silence is good.

 

Day 13

2. Go out with Saber.

1. Believe in Tohsaka.

2. Don't do it, Saber...!

 

Day 14

1. Stand up.

 

Day 15

2. Go down the stairs.

 

Heaven's Feel

Day 1

 

1. I'll go and help Sakura.

2. I'll go to work.

1. I'll take Sakura home.

 

Day 2

 

2. I'll make one more side dish since Sakura's coming.

2. I'm worried about Sakura.

 

Day 3

 

2. ...Fight.

2. Save Saber...!

 

Day 4

 

1. Secure the neighborhood.

 

Day 5

 

1. (3 = Bad End 26(not right now))

1. I don't hate you.

2. I'll tell Sakura myself.

1. Should I go check on her... ?

 

Day 6

 

1. Don't lie.

1. I'll go shopping.

2. Restrain myself

3. ...No, I'm worried about Sakura. (Others choices = eventually Bad End 25)

 

Day 7

 

Bad End 26 happens here.

2. To show my apology, I'll do anything she says.

Bad End 25 happens here.

 

Day 8

 

1. Investigate the Ryudou Temple.

3. Use my Command Spell...! (2. Attack Zouken...! = Bad End 27)

 

Day 9

 

2. He didn't want to kill me?

2. I can't do this myself. I need Tohsaka's help. (1. ...No, this is my problem. = Bad End 28)

1. Yes

1. Yes

1. No way! (2. ...I guess it can't be helped. = eventually Bad End 31)

1. No, I can't leave Sakura by herself.

1. Pull Tohsaka's hand. (2. Close my eyes and attack Rider = Bad End 29)

2. I want to protect Sakura. (1. ...Persist on being a superhero. = Bad End 30)

 

Day 10

 

1. I really like her.

2. I should go see what's going on. (1. ...I should stay here. = Bad End 32)

2. Protect Ilya...! (1. Bring back Tohsaka...! = Bad End 33)

1. I guess Tohsaka.

1. Release it.

 

Day 11

 

3. No, I'll go check up on Sakura.

 

Day 12

 

 

1. ...I nod.

 

Day 13

 

1. Accept. (2. Do not Accept. = Bad End 34)

2. ...I can't do that. (1. Kill Sakura. = Bad End 35)

 

Day 14

 

1. Quickly go back home.

 

Day 15

 

1. Save Sakura. Bring back Ilya. (2. We lost. = Bad End 36)

2. Accept. (1. Refuse. = Bad End 37)

1. Bring Ilya back.

3. ...Give her the answer to the previous question. (1. Escape out of the shed...! = Bad End 38)

3. 'Will I be on Sakura's side until the very end'

 

Day 16

 

3. Wait for my chance...! (1. Attack Saber...! = Bad End 39)

2. ...Bring my arm down. (1. ...Save Saber = Bad End 40)

 

---1. Do it. (Normal End)

---2. ...Is that the way? (True End)



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  • See also:

    • —The Holy Grail War—
      A ritual held in Fuyuki City by magi grasping to reach the Root.
      Seven magi, known as Masters, gather to compete over possession of the Holy Grail, which possesses the power to fulfill any of its bearer's wishes.
      They fight other Masters for supremacy by summoning Heroic Spirits, known as Servants, called upon by the Holy Grail.
      However, throughout the past four Holy Grail Wars, history has yet to see a single victor.
      During the Fourth Holy Grail War ten years ago, Shirou Emiya was saved from amidst the fires of war by the self-proclaimed mage Kiritsugu Emiya.
      The young Shirou started living with Kiritsugu and persistently asked for instruction in magecraft, much to the mage's disapproval. On the night prior to Kiritsugu's death, Shirou promised his adoptive father that he'll become a Hero of Justice.
      Fast forward to the present.
      On one quiet eve, Shirou gets involved in the Holy Grail War and is assailed by a Servant.
      Just as the glint of steel threatens to take his life, a girl clad in knightly armor appears to stop the fatal attack.
      The Servant, who came to the rescue of the would-be Hero of Justice, and the Master, saved by the Heroic Spirit of the Sword; their fates are in motion...
    • Another game set in the Fate Saga universe.
      Filled with interracial and NTR content goodness.
    • Play as the guy next door who accidentally catches May—all grown-up, all worked-up—moaning your name in the dark. What follows is a slow-burn scramble of teasing hangouts, daring dares, and raw bedroom confessions that either ignite secret love… or crash in awkward silence.
    • A story about an uncle who can't restrain his lust due to temptation.
      In this game, you will take on the role of this uncle who can't control his passionate desires and indulges in "nighttime adventures". However, be cautious. The game offers interactive gameplay where each of your actions will have different consequences and character reactions.

      This story has two different endings that can only be reached by fulfilling a specific condition.
    • …..try and avoid gettin cucked and fucked………or don’t….and just dive right in to the cuck chair…..
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