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Auber Gine Doesn't Need a Party Member


  • Language: English, Japanese

[Auber Gine Doesn’t Need a Party Member] is a simple dungeon exploration game. You will take control of Auber’s adventure towards conquering multiple dungeons. Although each conquest grants glory, each defeat humiliates Auber and corrupts her body and mind, which transforms her appearance permanently.



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      Summary:
      Welcome to the world of Berneol, where pirates sail the high sea and loot for treasures (eroge)!
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      Follow her adventure as she recruits fellow members, explore different towns, and fight various enemies.
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      Features:
      - Original cover art and soundtracks from EG's own members, KAMI and Max! 
      - Over 80 EG members with semi-realistic dialogues, masked with the ultimate "Japanese copyright" technology!
      - 0 H-scenes and 0 CGs. Sorry, fappers.
      - No grinding! All enemies and EXP are planned out.
      - Unique skill designs and enemies. Ever wonder if you can fight Fuwanovel? Now you can!
      - 5 main locations, 20+ maps. All designed from scratch.
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      NOTE:
      The goal of this game was 1) to preserve the history of the site and the people that came and went, 2) to get me start with developing RPGM games. Don't expect anything more than your casual indie RPGM. This game used a lot of stolen materials, which I will credit in the final document accessible upon clearing all three endings. Edelweiss Garden is free of charge and ONLY posted on erogegames.com (hosted on MEGA). This is a parody game. Events and dialogues are exaggerated and not implied to be realistic. Anything said by anyone in the game is responsible by said fictional character, and no one else.  
       
       
      Release Date: 8/20/21
      Creator: GVF Scarlet
      Language: English
      Size: ~900MB (include the necessary RPG Maker RTP too, so you don't have to download externally)
      Playtime: ~3-5 hours
      Download: MEGA
       
      Main Party Characters
       
       
      Game Screenshots
       
       
      The project took me one year (a few months if grinding religiously) to complete. Had to compile dialogues for 80+ characters, edit another 80+ sprites for them, photoshop and make transparent of over 100+ images just so they don't show the background in the game, cut and loop tons of BGM, and edit those 3 EDs.
      It was a lot of work, but it was also a helpful experience~
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