Once an age the kingdom of Plush is darkened by an "eclipse".
As the time draws near, a foul excitement compels the monsters of the land;
the government enlists every able-bodied soldier and hunter to find
and calm the monsters, however necessary.
Among the hunter mafia are "wolves" with a plot to resurrect a great demon.
Realizing this, the kingdom puts a great responsibility on lone novice hunter, Aina!
Hunter Quest ~Aina's Arduous Tale~
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In a world thrown into chaos by the spread of the H-Virus, a dangerous infection that unleashes primal instincts in men, Aiko embarks on a perilous journey to restore order. As society crumbles, she ventures from her village to uncover the virus’s origins, battling infected individuals and a sinister organization behind the outbreak. Using her martial arts skills and combat prowess, Aiko faces intense challenges, dodges attacks, and searches for a vaccine to save humanity.
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You have been sent to colonize a string of islands infested with a wide variety of monstergirls.
While these monstergirls are aggressive and must be pacified, they also serve as a source of labor and produce unique goods, so you'll need them to build your cities.
Capture Monstergirls
Every monstergirl is an individual with her own stats, genes, and productivity.
Your monstergirls need to be housed, geared up, and put to work to create the goods your colony needs.
You can also enlist them into your party to help pacify and capture more monstergirls
Build Massive Cities
Your islands can have hundreds of monstergirls, but to upgrade them you have to fulfill their needs.
All monstergirls are different: Alraune eat fruits; Ratkin eat cheese; Harpies eat eggs.
And that's only the first stage, as your population gets more diverse and demanding, you have to navigate a complex web of production chains to keep everybody happy.
Enact Laws
As you house more monstergirls, or sell them off to the empire, you'll have to decide whether to tolerate or oppress them.
Or maybe you only dislike Spidergirls, and have no problem tolerating all other races.
Each law has unique effects and bonuses, leading to (at least) two completely different playthroughs.
You can try getting a nine-tailed Foxgirl with tolerance, or cage Harpies and turn them into moveable jukeboxes that buff nearby workplaces.
Craft Equipment
Use your colony's production output to craft gear for your monstergirls to increase your colony's production output to craft even more gear for the monstergirls you capture to craft even more gear.
Equally, monstergirls can be trained to become better workers, fighters, or just look more visually appealing.
And all of this can of course be automated, to create the perfect workers from the moment they hatch.
Embrace Genomics
When two monstergirls like eachother very much, they hug for a long time, and a new monstergirl is created with a selection of genes from both.
By carefully deciding how to hug and with which gifts, you can further improve these genes and create the ultimate monstergirl.
Build the Ultimate Monstergirl Empire
There are 12 hand-crafted islands to settle each with unique effects and resources.
They can trade with eachother, allowing for small specialist colonies optimized for productivity or large metropolitan islands filled with hundreds of needy nobles.
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One day, Tachio, an ordinary office worker, is suddenly transported to another world overrun with dark monsters known as Yamimon.
In this strange world, he is attacked by Yamimon, but is saved by the beautiful dark hunter Kurenai, with striking red hair and large breasts.
However, the moment he comes into contact with Kurenai,
he fuses with her special battle suit, Gear.
Thus, Tachio fights alongside her as her suit during battles,
while searching for a way to return to his original world (while being made to take care of everyday things at home).
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The Human Realm and the Demon Realm. These two worlds connected, and for hundreds of years, a brutal war has raged.
Alice, humanity's strongest warrior, receives a military order to leap 200 years back in time. Her mission: to vanquish the Demon King, who is said to be the root of all evil...
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Immerse yourself in the tale of Astel the goblin, who escaped captivity and now strives to fulfill her dream of becoming a merchant.
Yet on her path rises the very design of the universe: a dark and absurd story where irony, lust, and death intertwine in a grand plan.
Each chapter of the tale is a new encounter with entities far more powerful than the little goblin herself.
You will face the forces of nature and death, time and isolation, the creator, and that which lies beyond all things.
Trials, temptations, and a few but meaningful choices will lead you to the finale.
Lift the curtain, uncover hidden secrets, step beyond the walls that conceal more than they appear—and beware the tricks of the Gremlins.
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