This is Kovadis Magic Academy, where young aspiring witches from all over come to study.
One day, protagonist Iris is summoned by the academy headmaster.
She is told she failed the advancement examination, even though for the past two years,
she's been a perfect honor student.
Someone must have made a mistake, but the headmaster says nothing of the sort has occurred.
In the end, Iris is forced to go on a journey to gather the materials for the "Philosopher's Stone",
together with her childhood friend Noel, and her slutty junior Rin.
On their journey, they will have to overcome many trials , filthy dicks, and monster rape...
Will Iris be able to advance?
Iris, the Dropout Witch and the Philosopher's Stone
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It’s a crappy game where you work part-time, do muscle training, and petrify the girl that turned you down.
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Both the story and the gameplay have leveled up a lot since the previous game "Iris Action"!
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The story begins in Alzario, a proud nation with a long and rich history, which finds itself under attack by an evil group of heretical fanatics that call themselves Regalus, who have wreaked havoc across the land targeting the spirit stones of the world. Cialis, a member of the Royal Knights of Alzario, finds herself caught up in one of these attacks while patrolling near Alzario's spirit stone. Backed into a corner and on the verge of defeat, she hears the voice of the spirit Myuei from the stone, and the two form a pact to overcome the Regalus attack. Though they managed to stave off defeat, they soon learn of the series of tragedies befalling the neighboring nations, and of Regalus' mysterious plot to target the spirit stones. It is up to Cialis and the Royal Knights of Alzario to stop Regalus from seeing their plan come to fruition and spreading evil throughout the lands.
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The adventurer Neia is commissioned by the guild to investigate a mysterious tower in the forest.
However, a series of powerful enemies appear one after another...
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No one dares to go into the perilous Greywind Forest. According to legend, there are beings outside the norms and more dangerous than wild beasts. Once inside, there is no getting out.
A wicked family of witches is rumored to reside in the depths of this woodland, using the blood of young girls as a source of material for black magic.
The witch family is allegedly no longer in Greywind Forest, but one of the witches has just made a comeback.
Nellie enters the Greywind Forest for her own reasons and encounters the stunning but dangerous witch there. What fate awaits her?
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