Let’s walk and talk. Can you get up?
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eradicate each person in the vicinity from the universe, one victim at a time.
The crew of a drifting spaceship, facing off against a mysterious and deadly threat known as the "Gnosia" and having no idea who among them is really the enemy, formulate a desperate plan for survival. The most suspicious among them will be put into "cold sleep" one by one, in an effort to completely rid the ship of Gnosia.
However, it is almost impossible to tell whether each person put into cold sleep was really Gnosia – or simply a poor, unfortunate scapegoat, sacrificed by the Gnosia for their own survival. Can the humans emerge victorious? Or is mankind doomed...?
Gnosia is a "sci-fi social deduction RPG".
The story takes place on a spaceship. Among the crew are several mysterious life forms known as "Gnosia". Bent on the complete eradication of humankind, the Gnosia quietly eliminate one crew member each night.
The player can select whether to play the game as human – where they must find all of the Gnosia and put them into a state of suspended animation ("Cold Sleep") to win, or Gnosia – where your goal is to attack and eliminate each crew member until the Gnosia outnumber the remaining humans. Progress through the story by playing through 10- to 15-minute rounds ("Loops") in this "Werewolf-style" indie game that has already garnered overwhelmingly positive feedback in Japan.
In addition to the story and gameplay, the characters and their interpersonal relationships are also an integral part of what makes this game unique and special. Themes of friendship, love, trust, life and death, and personal identity are carefully explored, and Gnosia features a diverse and inclusive cast of characters, ignoring genre stereotypes.
Let’s walk and talk. Can you get up?
“Women are snakes and liars, all of them: the more beautiful, the more conniving. Don’t let your guard down, or they will ruin you.”
Yuel was only six years old when he witnessed his mother being put to death, for the heinous crime of daring to have an affair. For other women, such a folly mightn’t have been so lethal, but for Yuel’s ill-fated mother – the wife and queen of Indra’s tyrannical king, Khalil – it spelt her doom.
As he witnesses his mother’s corpse decomposing beneath the intense sunlight, Yuel’s father offers him some sage words of wisdom: namely, not to trust women. They are, in Khalil’s words, wicked and deceitful, and becoming too attached can end in nothing save disaster.
Outwardly, Yuel must swallow his sorrow, for fear of earning his father’s ire. Kings are not, after all, supposed to cry; even future kings such as him. In private, however, Yuel turns to his nursemaid, the kindly Safiya, for succour. Safiya is Yuel’s only ally in the palace: his father cold and distant; the servants deferential, brow-beaten, and kept silent through fear. Without Safiya, Yuel would be all alone...
Yet she, too, abandons him, when Yuel grows old enough to no longer need a nursemaid to tend to him.
Bereft and embittered, Yuel has nothing to look forward to, until – after a prolonged illness – his father eventually dies, and Yuel inherits the throne and the crown in his stead.
No longer a young boy – Safiya’s ‘little prince’ – but a grown man, Yuel plots to win Safiya over once more. Unable to forget about her, and unable to trust any other woman, Yuel cannot conceive of a life without her. She did promise to stay with him, after all - and, single-minded to a fault, Yuel is determined to see this promise fulfilled at any cost.
Suoh Shirahane has passed Yuzuriha Yatsushiro's test to become the president of the Council of Nicaea, and the key to the final mystery is within her grasp—the key that will shed light on the disappearance of her beloved Amitié partner, Mayuri Kohsaka.
But as the cold of winter draws in on the isolated Saint Angraecum Academy, it brings with it ever greater trials and tribulations. Suoh meets these challenges head-on, but there is only so much she can do alone. Beneath heavy clouds and swirling snowstorms, she will need the help of all her friends to face her heartache and trauma.
After the ice thaws and the snows melt, what will be revealed?
With its trademark lyrical, nuanced writing and breathtaking artwork, the final game in the Flowers visual novel series from Innocent Grey brings the stories of the beloved characters we have followed through the seasons to an emotional close.
A Wild Catgirl Appears follows the story of Ami, a loner at high school, as she joins the school's coding club and sets about making her first video game. They create Starla, an awesome catgirl ninja and create a figure to interact with their game. The figure doesn't quite work, but the next day Starla is quite real!
Who will you choose to date?
"I am Alice. Do let me hear a story."
Here and there - in the space between buildings, in back alleys, perhaps even in the underground - the Forest bleeds into our world. The Forest is a forbidden place where the rules of our world do not apply.
Our heroes must struggle against the Forest, without so much as the hope of assistance or understanding from the outside world.
They do battle against the "riddles" the Forest imposes upon them with the aid of superhuman abilities known as "gifts."
And should they know defeat in their battle against the Forest, they will face that which they fear most - expulsion from Shinjuku.
You've just met face-to-face with the legendary pop idol, Lilypad Lily! Will you become her best friend? Or her worst enemy?
Lily's Day Off is a visual novel, but not in the typical sense.
As you progress in this game, your actions drastically change characters, story lines, and outcomes.
What is the cause to these drastic changes?