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TL Chan

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  1. Yeah, I don't really care about JAST or C&Ds. If I ever get one, we'll see what happens. And I did some research about file extraction and shit before starting the project since I was interested in how the tools we use work and stuff (intrigued as a programmer, and maybe for any future chances when I might want to extract something myself), aaanyway, I don't think that's relevant... And what you're asking for is kinda tricky. The way SMGSP works, there aren't really any "routes", I thiiink (not entirely sure though) you can get all scenes/CGs in the same playthrough if you do everything in the correct order. Basically, there's a main map and after every scene you get to choose where to go, going to some places activates flags, which will make other scenes pop up in other places, activating other flags, etcetera. So while I technically could first translate the shortest sequence of choices leading to the end, that would probably result in either a boring game (if I put up a walkthrough) or walking into a lot of untranslated scenes.
  2. Line counts on TLWiki are automatic, which menas they probably just count the total lines in the script (or just the ones containing japanese symbols) and output that. Which means it's probably counting all the fuckton of comments and functions the script has in the middle of actual lines, making the count not that precise. I've already played the game so I know how long it is, and it's nothing too extraordinary. Finally, even taking into acount all of that, if you just keep working, you'll always end up somewhere, even if the destination is far far away; I just focus in getting some work done. This is a tiny part of one of the scripts, so you can see what I'm talking about. //―――――――――――――――――――――――――――――――――――――― [text0010030] //【デネブ】 //「…………」 「&.&.&.&.」 //【デネブ】 //「……カペラがそう言うなら」 「&.&.If Capella says so&.」 SetText(); TypeBegin3(200);//――――――――――――――――――――――――――――― CreateColorSP("絵背景L", 10, "#3393E0"); .//流れる雲のプロセス=============================================== CreateTextureEX("雲1C", 20, 0, 600, "cg/ef/ef_ct_落下雲c01.png"); CreateTextureEX("雲1L", 22, 0, 900, "cg/ef/ef_ct_落下雲c02.png"); CreateTextureEX("雲1R", 24, InRight, 900, "cg/ef/ef_ct_落下雲c03.png"); CreateTextureEX("雲2L", 50, -100, 1200, "cg/ef/ef_ct_落下雲a01.png"); Zoom("雲2L", 0, 4000, 3000, null, true); CreateTextureEX("雲2R", 50, 400, 1600, "cg/ef/ef_ct_落下雲a02.png"); Zoom("雲雲2R", 0, 1000, 3000, null, true); CreateTextureEX("雲3L", 2000, 0, 1800, "cg/ef/ef_ct_落下雲a01.png"); Zoom("雲3L", 0, 4000, 3000, null, true); CreateTextureEX("雲3R", 2000, 450, 2000, "cg/ef/ef_ct_落下雲a02.png"); Zoom("雲3R", 0, 100, 3000, null, true); Fade("雲*", 0, 1000, null, true); Fade("雲3*", 0, 800, null, true); Fade("雲1L", 0, 800, null, true); Fade("雲1R", 0, 900, null, true); Request("雲1C", Smoothing); Request("雲2L", Smoothing); Request("雲2R", Smoothing); Request("雲3L", Smoothing); Request("雲3R", Smoothing); //プロセスの定義 CreateProcess("プロ落下雲", 10000, 0, 0, "CloudMove"); //プロセススタート Request("プロ落下雲", Start); FadeDelete("絵イベント*", 500, true); //――――――――――――――――――――――――――――――――――――――
  3. Hmm? Are you somehow implying I'm going to drop it? Cause that ain't happening. Not anytime soon.
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