Jump to content

Vorthod

Members
  • Content Count

    5
  • Joined

Community Reputation

10 Good

About Vorthod

  • Rank
    Junior Member
  1. It's not that I think we can or can't finish it by the end of the year, it's that this is our first project and we have no experience to say how fast or slow the remainder will be and I seriously have no idea what the actual time frame would be. the last 30-40% of translation is mostly in images and H-scenes which are very different from the usual scripts. All I'm trying to say is that I would really rather people not try to get hyped until the finish line is...well, at least visible.
  2. Please don't say that. There is a reason I typed out an entire paragraph detailing the fact that these numbers aren't accurate representations.
  3. I am really quite hesitant about giving out percentages out since, as mentioned before, there is a lot of work to do after progress hits "100%." for example: the rough translations we have now will absolutely need to be rechecked which basically means we will be starting the script over from the start to make sure that all the translations are actually accurate. However, as long as that is kept in mind, I can give you a basic overview of what the percentages look like thus far. main story: 65% side events: 62% H-scenes: 9% This isn't based on a line count or anything, I'm just looking at t
  4. I am interested in Sengoku Koihime and Sangoku Hime. Perhaps I should check out the former simply to see how much extra information they give on Kazuto and his family...It's SKM related! I have an excuse!
  5. (Quick clarification as to why I can say the following things: I'm one of the two main translators for the SKM project.) There would sadly be quite a few problems with that: 1) SKM is absolutely massive, so we really shouldn't be promising to do other projects until we are much farther along on our current project. 2) Despite what I just said as point #1, the plan already seems to be that we go to Moeshouden once we finish SKM. 3) I've never tried to pull text an such from a PSP game, and I don't know if there is currently anyone on the team who has. Admittedly, #3 is easily solvable wit
×
×
  • Create New...