You play as a straight-laced investigator who has always been bound to the rules and whose greatest concerns in life have been superficial, embarrassing moments. You're very efficient at solving crimes from behind a desk, but your world is turned upside down after being put in charge of an effort to throw a mercurial and sexy assassin behind bars. The assassin's services go to the highest bidder and she thrives in her chaotic, lavish lifestyle. She's unhinged, unfiltered and becomes obsessed with pushing you to your limits, trying to tap into your darkest secrets.
You wake up in a completely unfamiliar place without any memories of yourself surrounded by hostile soldiers. What is that like?
The male protagonist gets a nickname Nemo and is forced to investigate a cruel crime in exchange for the Commander’s patronage. To solve the case, he joins the elite squad of soldiers and he needs to get the trust of his comrades in order to find the culprit. However, what if the murder hides even more secrets and solved mysteries will only raise new questions? Will his new comrades become his companions or enemies?
Nemo will have to not only investigate the crime but also learn to live in this new world and decide which side he is on in the military conflict.
On day she was making her way back home from playing....
at the mansion, knights under the direct command of the royal capital were just about to seize the property.
The knights arrested her father, and when they proclaimed that the Auslese Family's status as nobles had been revoked, the servants who lost their jobs, erupted in anger.
She was almost raped by the knights, but a former maid saved her and the maid took Elddd to her house.
Despite being rescued, Elle complains about the life as a commoner and continues to be arrogant. However she is determined to get rich as an adventurer and regain her nobility but...
SeaBed is a yuri-themed mystery visual novel told through the perspectives of three separate characters: Mizuno Sachiko, a designer plagued by hallucinations of her past lover; Narasaki Hibiki, Sachiko's friend and a psychiatrist researching the workings of human memories; and Takako, Sachiko's former lover who has been rapidly forgetting her past, including how or why the two women drifted apart despite being together since childhood.
All three live in different worlds, but seek the same goal. To separate truth from illusion. To make sense of their own lives.
I saw a ghost in the living room.
But as I was already used to the phenomenon, I did not let it interfere with the preparation of my evening meal.
The ghost ate my fried egg and commended its taste.
As I listened to her talk, my memories drifted back to the days we were still together.
Back when we were in school, she asked me what was necessary for the two of us to be together.
A small workplace that we could make a living from without relying on anyone.
A silent apartment where we would have the freedom to do what our hearts desired.
I told her that.
In the late eighties – during the economic boom – the small design company we founded was doing surprisingly well.
We visited all the places we talked about when we were in school – the southern islands, the old European cities, the West Coast. We went wherever we wanted, seeing whatever we sought.
Alone in that spacious living room, I attempted to figure out why it all ended this way. Why those days when nothing could stand in our way faded into the past.
I no longer felt like I could do everything.
The world had grown complicated. Even simple matters became difficult.
The rules we had established in the past no longer seemed to apply, and the castle we built for ourselves crumbled to dust.
"What is necessary for us to be together?" – the ghost asked me.
We need a make a new place for ourselves.
A place no one can destroy.
Let's make it a place that no one else can reach.
And so, I inconspicuously proceeded with the plan.
In a place so deep below the surface that no one else can find it.
Kumashiro Megumi (Gumi), recently transferred from St. Aile's International School, has been training hard together with Rena and Maki - now fully recovered from their injuries. With the help of her mentor, Tohka, she’s shaping up to be a fine sniper.
Just as one new student settles in, another has her sights set on joining the girls in Class A, Mihama’s elite combat unit. Her name? Sengoku Taiga. Haruto, the team’s handler, has one condition for Taiga’s transfer: that Chris serves as her supervising officer.
The two seem an unlikely pair at first, but after spending some time with little Taiga, Chris soon finds a way to see things from her perspective.
It’s at that moment that the nation is suddenly rocked by a terror attack on an unprecedented scale. Chris rushes to the scene, aware of what’s at stake, but paying no heed to the dangers ahead.
Just as she did, once before.
“This is even worse than we could’ve imagined...”
“Two of the guys are dead! What happened? What the hell happened!?”
“Y’know what it means to bring nukes into the country...?”
“It’s scary, shooting someone for the first time... My legs are shaking.”
“That fool... Is she trying to ruin everything!?”
The death toll keeps on rising, but SORD are stuck watching helplessly from the sidelines. What destiny awaits Chris, Taiga... and Mihama Academy?
“Oh, right... I must have died...”
Clutching to memories of her long-dead mother, she too prepares for an eternity of slumber...
Written by the prolific author "Alissyn Rievegh" in her early 20's, "Mhakna Gramura and Fairy Bell" (Mhakna for short) was her foray into the children's novel genre and has been a hit classic in the Alliance ever since it's initial release. "Mhakna Gramura and Fairy Bell" is a classic children's tale written hundreds of years ago before the Alliance was established and virtually everyone (especially in Rughzenhaide and Vhastorakat) is familiar with its content.
"Mhakna Gramura and Fairy Bell" depicts a story of a young girl named Mhakna and her best friend Sebiarno escaping Mullbear Orphanage by summoning a fairy that has been said to bring happiness to children. The two bind a contract with Fairy Bell stating they agree to never turn into adults in exchange for eternal happiness in Enles Land.