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Days Chasing Glory

In this world, the sun shines brightest on the privileged, leaving the rest to shiver in the shadows. Capitalism has stacked the deck, ensuring that the elites monopolize wealth, education, and the luxury of living without fear. Yet, amid this rigged game, one boy dares to defy the odds.

Fuwano Nagi knows this reality all too well. Born in the slums, he's destined for a life of hardship. But then, a rare opportunity lands in his hands:

[One's Gift]

An invitation to Ougen Academy—a school that guarantees a place in the winner’s circle. Each year, one lucky student receives this offer, no matter their background. For a slum kid like Nagi, it’s his ticket out—a shot to rewrite his fate.

But there’s a catch. This school is like a predator's den, and the students are circling, ready to tear him apart.

At the top of the food chain? The student council, the elite of the elite:

-Isshiki Kaname: The charismatic student council president. She's the heir to a powerful family that secretly pulls the strings in Japan.
-Tateshina Eve: Aikido master and smooth operator. Cunning and resourceful, rumor has it she's a secret agent for the National Police Agency.
-Yato Kukuru: Tech prodigy with a bottomless bank account. She's got brains, ambition, and the funds to make it big.

With Touri, his surrogate sister from the slums, by his side, Nagi dives headfirst into this pit of vipers. Can he claw his way to the top and claim his own glory? Or will the privileged elite crush him before he even begins?


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One thousand two hundred save slots... One thousand two hundred and twelve if you include the quick saves. Just how many saves does one game need? On top of that, this is a VN with (as far as I can tell), no actual "game play" portions you can fail*.

 

Let's be overly generous and assume through out all routes, there's sixty unique "choices" in the game. Let's also assume you, the player, are the OCD type that likes to make a save at each choice. Now let's further assume your OCD manifest as wanting to make a shit load of saves at all your favorite scenes. I can't image that going much higher in count than a hundred, even for the OCD type. Allow two more saves, one used repeatedly at the begging of each day in the story or other significant scene transition, and one use more frequently as your active "book mark". In total, that comes to one hundred and sixty two saves leaving behind one thousand and fifty save slots unused.

 

What do the developers think you are going to need over a thousand additional save slots for?

                                                                                     

*I'm not dissing VNs or trying to imply they aren't "games", just pointing out the technical nature of the construction of a VN.

Edited by Outpost Omega J
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