Deck-building x Status Effects x Defeat
There's always that one card that throws a spanner in the works when you're playing games with a deck-building element.
Use them, they'll mess something up. Don't use them, they're even more of a pain in the ass.
You end up forced to use them by your opponent's actions.
Forced by the rules of the game to "use" or "lose.
Or perhaps you'd be tempted to use cards with disadvantageous effects like "seduction"...
...once you're completely sucked in, it's already too late.
Before you know it, you'll be hanging off the precipice with no way back, accumulating tons of different status effects, and having cards taken right out of your deck.
There's even some out there that will control your very soul.
Lose and the search is over
In pretty much all of our previous works, if you lose, you could continue on.
But not in this game.
Lose, and the search is over. You'll be returned from whence you came.
Losing here would mean it was all for nothing...
You're so close to victory, but if you're unexpectedly seduced at a time like this...
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