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Dirty and lascivious awakening RPG by lecher knight Reika


  • Language: English, Japanese, Chinese

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  • See also:

    • The world of magic has been always close to our own, and there was no order in it. The Legenday Laughing Wizard has united the city many years ago, and before his disappearance hid innumerable treasures, the key to which was his dice. For a long time this wonderful artefact had no owner, but now everything has changed.
       
      By the Will of Fate, you become it's owner
    • It's good to be an obedient puppy: no need to think, worry, fret — just exist
       
      Visual novel where the main character can't decide where to go or what to do; he can only show his emotions. In this game, you'll have to decide which emotions the hero will experience: will he be happy, upset, or prefer to remain neutral.
      - One girl who will control every action
      - Three emotions to switch between at key moments
      - State system — try not to go crazy too soon
      - Many anime-style images filled with an atmosphere of excitement
       
      Immerse yourself in a story where every game is not just for money, but for human souls, moral principles, and hidden truth. At the heart of the plot web is Lilith: a predatory seductress and graceful deceiver who caringly drags her puppy along, pretending to be an innocent and simple girl, but in reality coldly plays with people's fates.
       
      Experience dominant FEMDOM relationship, in which the main character is a humble puppy, ready for anything for one praise from the mistress. Every decision of Lilith does not depend on you; she just does what she wants, and your freedom might end up as a prize in someone else's dirty hands.
       
      Lilith is the embodiment of a predator with an innocent gaze. She changes masks with ease: from an innocent coquette to a predatory mistress who never plays by the rules. Her signature naivety is just a small lie hiding more; behind a soft smile hides a fox ready to grab anyone by the nose and make them her toy. Here she is only to earn a little before a well-deserved rest.
    • Minerva was born into a prestigious knightly family. Even though she is a woman, she is raised to undergo rigorous training as a knight.
      She is as talented as anyone of the opposite sex, and always takes pride in her family lineage.
      Then, one day, her father tells her to come and see the outside world, and she participates in martial arts tournaments in various places and wins.
      However, the town she decided to visit this time, Dirty, doesn’t have a very friendly atmosphere…
    • The protagonist and Artel have had feelings for each other since they were young, but Artel leaves without expressing her feelings in order to join the knight order, which was her dream.
      However, for a certain reason, Artel, the childhood friend, returns to the protagonist’s training school as a teacher.
    • Diana, the second daughter of the prestigious noble Ashleigh family—renowned for producing exceptional knights for generations—was raised in comfort and protected as a proper sheltered young lady. However, after her elder sister, the female knight Luna Ashleigh, suddenly ran away and went missing, their family was scorned as a “disgraced bloodline with a runaway,” and their influence within the Imperial Army declined day by day, leading to their fall from grace. Watching her father, Robert Ashleigh—commander of the Imperial Army’s knight order—suffer in silence and grow thinner each day, Diana, deeply loving her father, began wondering if there was anything she could do for her family, and for him most of all. While struggling with these thoughts, she learned of “adventurers” and the “Adventurer’s Guild,” and resolved to become one herself, without telling her father. Thus begins Diana’s journey, where many encounters, partings, and a harsh destiny await her―――


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