To save the kidnapped senpai and also the beloved one, Fulla decides to challenge the dungeon on the island inhabited by demons. This is a traditional 2D roguelike RPG. Every time you enter the dungeon, the layout will change! Use various skills and equipment to save your senpai!!
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The main character, a student-programmer named Elliot, has been struggling with mental disorders for a long time. He dreams of one thing – to create a robot assistant that would warm him in the winter of 1999. One day, he receives a floppy disk with a mysterious messenger from his best and, perhaps, only friend. It seems that this program knows more about him than he does, and every conversation with it reveals new aspects of his inner world.
Help Elliot overcome his mental issues and confront his inner demons. Become part of a philosophical journey through the lens of technology and the human psyche.
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A simple action RPG focusing on sprite erotic scenes!
The main character is Lico, a maid who previously appeared in Sadie and the Ancient Forest.
*The stories are completely unrelated, so this game can be enjoyed as a standalone product.
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Enjoy a relaxing slow life with a girl in the mysterious and peaceful “Island Islands”!
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What does it mean to be a magical girl?
This is the question at the heart of Lock and Key, a magical mystery set in a world shaped by your interpretation of the magical girl genre.
Sherri and Kealey Cohen, now a married couple in their late 20s, left the title of magical girls behind them over a decade ago. Now on the verge of losing their powers and entering a life of true normalcy, a string of unexplainable murders forces them to come out of retirement for one last adventure. Together with Nina, their old friend, and Ruby, a new protege, Sherri and Kealey will have to face a mystery connected both to their past and future. In the world of Lock and Key, the player shapes their path...and more importantly, determines where that path will end.
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Deck-building x Status Effects x Defeat
There's always that one card that throws a spanner in the works when you're playing games with a deck-building element.
Use them, they'll mess something up. Don't use them, they're even more of a pain in the ass.
You end up forced to use them by your opponent's actions.
Forced by the rules of the game to "use" or "lose.
Or perhaps you'd be tempted to use cards with disadvantageous effects like "seduction"...
...once you're completely sucked in, it's already too late.
Before you know it, you'll be hanging off the precipice with no way back, accumulating tons of different status effects, and having cards taken right out of your deck.
There's even some out there that will control your very soul.
Lose and the search is over
In pretty much all of our previous works, if you lose, you could continue on.
But not in this game.
Lose, and the search is over. You'll be returned from whence you came.
Losing here would mean it was all for nothing...
You're so close to victory, but if you're unexpectedly seduced at a time like this...
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