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  • Absolute Obedience

    Yaoi.

    Language: English
    Welcome, one and all, to our little Agency. I'm sure that at one time or another, you've felt frustrated by the actions of a certain troublesome individual, who always seems to make your life more difficult. You know the feeling -- through no fault of your own, your every step is hindered by the actions of someone who's been born onto this Earth just to trip you up?

    That's where our Agency comes in. With just one word from you, our special volunteer staff will happily lay a complex trap for the individual who causes you so much frustration, and exact sweet revenge on the troublemaker for you, turning their life into exactly the kind of living hell you want. We'll make them surrender totally to our will, force them into absolute obedience while we punish them for the crime of tormenting you. Of course, we use the word "volunteer" loosely. Payment is always required for our services, but don't worry -- we'll never ask you for money.

  • Snow Drop

    Eroge.

    Language: English
    Snow drop is a beautiful European herb known for bearing nodding white flowers that often appear while the snow is on the ground, despite the cold of winter around it. Filled with symbolism of "hope" and "consolation," the beautiful flower is the central theme in Snow Drop, the romantic wintertime bishoujo adventure from Peach Princess!

    You are Minoru Sasazuka, age 19, a bit of a dreamer with a difficult tendency of not being able to make decisions when your heart is involved. A normal Japanese boy, trying to get into college, you've got a handsome physique that should make you popular with girls, but your occasional penchant for romanticism drives them away.

    Invited on a winter dream ski trip with a group of friends, you head for a ski lodge for some winter skiing and fun. For you, it's a journey home, since you frequented this particular lodge since when you were young. With you are Kyoka, a very special childhood friend of yours, her stylish sister Keika, and your sister, Honami.

    At the lodge, you enjoy the hospitality of the owner, Kasumi, a competent woman with a tinge of sadness in her eyes. Also at the lodge is the lovely Shizuka, the mysterious helper who has many secrets.

    As the story develops, you are confronted with the reality that Kyoka, your friend since childhood, loves you. You've suspected this, but haven't ever been able to face this before now, with the magical and romantic winter snow all around you. At the same time, you are strangely attracted to the quiet and romantic Shizuka-chan -- which will you choose? Although many erotic temptations are in store in the quiet mountain retreat, and there are many paths you can choose, you must be true to your heart.

  • Language: English
    Fate Route
    Day 1
    2. I'll go and finish my daily routine.
    1. I'll go and help out the student council.
    3. I'll rest.
     
    Day 2
     
    No choices
     
    Day 3
     
    (If finished the game once) 2. Don't stop her.
    2. ...Fight (1. ...Revoke the Command Spell. = Bad End 1)
    2. Save Saber...! (1. Run away with Tohsaka. = Bad End 2)
     
    Day 4
     
    1. Ask about yesterday.
    1. ...Alright. Let's cooperate.
    1. Which heroine is Saber?
     
    Day 5
     
    1. Go and meet Tohsaka as arranged.
    1. About Lancer.
     
    Day 6
     
    1. Talk to Rider
    2. Don't fight. (1. Fight. = Bad End 3)
     
    Day 7
     
    1. Her reason for fighting. I want to know why she seeks the Holy Grail.
     
    Day 8
     
    1. I want to know about Saber before she became a Servant.
    1. Go straight home.
    1. Fuji-Nee, where's my gift?
     
    Day 9
     
    1. Go and get Tohsaka.
    1. There's no need to stop.
    2. ...I can't match her. (1. Beat her before I get beaten...! = Bad End 4)
    1. Summon Saber...! (3. No, I can't use my Command Spell...! = Bad End 5)
     
    Day 10
     
    2. I have to follow Saber...! (1. ...Wait here and stand by. = Bad End 6)
    2. Run to Saber.
     
    Day 11
     
    2. ...I can't do that. (1. ...I'll have to nod for now. = Bad End 7)
    2. ...I'm in no condition to fight. I'll sit in the chair and pretend I'm tied up.
    1. I'm worried about Saber.
    1. I'll provide backup with the bow...!
    2. Don't use it! (1. ...Is that the only option? = Bad End 8 )
     
    Day 12
     
    1. Protect Ilya.
    2. That's fine, but why are you exactly on time today?
    1. Ask about the projection magic.
     
    Day 13
     
    2. Go out with Saber. (1. Let Saber take care of Caster and protect the other two here. = Bad End 9)
    1. Believe in Tohsaka.
    2. Don't do it, Saber...! (1. ...That timing, she got it...! = Bad End 10)
     
    Day 14
     
    1. Stand up. (2. Don't stand up. = Bad End 11)
     
    Day 15
     
    2. Go down the stairs. (1. Go back home. = Bad End 12)
    1. ...Even so, Tohsaka.
    3. ...Have a strategy meeting. (1. Spend time with Saber. and 2. Go and report to Kiritsugu. = Bad End 14)
    3. Give Saber back her sheath.
     
    Unlimited Blade Works
    Day 1
     
    2. I'll go and finish my daily routine.
    2. I'll go to work.
    3. I'll rest.
     
    Day 2
     
    No choices
     
    Day 3
     
    1. Stop her.
    2. ...Follow them. (3. Do as Tohsaka said. = Bad End 15)
    2. Bring back Saber.
     
    Day 4
     
    1. Stay at the archery range.
     
    Day 5
     
    1. I'll go see how Saber's doing.
    2. Jump back to the hallway...! (1. Jump to the stairs...! = Bad End 16)
    1. Can I hand her my Command Spell...?
    3. I can pull out this "nail" in my right arm...! (1. Use the Command Spell. = Bad End 17)
    1. I can't say for sure.
     
    Day 6
     
    2. I'll go see how Sakura's doing before the sun sets.
     
    Day 7
     
    1. ...She's after me. I'll give up and go out there.
    2. Use the Command Spell to call for Saber.
     
    Day 8
     
    2. ...It'll be pointless, so I guess I won't ask. (1. I guess I'll ask him. = Bad End 18)
    3. Meat's on sale today. I'll make a huge meal to make Saber happy. (1. I'm worried about Sakura. I'll go to the Matou household. = CG)
    Note: You should reload after getting this CG, otherwise this walkthrough won't be 'correct' as to which end you get (specifically the Good End). So make sure to save at this choice.
     
    Day 9
     
    1. It's too dangerous. Stop Tohsaka.
    2. Protect Tohsaka...! (1. Go help Saber...! = Bad End 19)
     
    Day 10
     
    1. I have to talk to Tohsaka.
     
    Day 11
     
    1. I'll make Japanese food in that case. Actually, I'll go take it out on the culprit.
    1. Look inside.
    1. Refuse (2. Obey = Bad End 20)
     
    Day 12
     
    1. Meet up with Tohsaka. (2. Go to the church for advice. -> any choice. = Bad End 21)
    2. ...Not yet. I can't act so recklessly. (1. ...I'll go out. I can give Tohsaka an opening now...! = Bad End 22)
    2. Help her.
    3. We can't do this by ourselves. We'll cooperate with other Masters.
     
    Day 13
     
    2. ...Stop the man...!
    2. ...I don't mind, but under one condition. (3. ...I refuse. = Bad End 23)
     
    Day 14
     
    1. ...What's wrong with stopping them if I can?
     
    Day 15
     
     
    1. Go over strategy with Tohsaka (For True End)
    OR
    2. Go to the Dojo to check up on Saber. (For Good End)
     
    Day 16
     
    2. ...No way, I can't give up so easily...! (1. ...I'll at least take him with me...! = Bad End 24)
     
    To get BAD END #13, you have to really jump through hoops. Not all the following choices are necessary, but you get to read more of the text available in the game. So for 'completion', you'll want to follow all the steps...
     
     
    Day 1
    2. I'll go and finish my daily routine.
    1. I'll go and help out the student council.
    3. I'll rest.
     
    Day 2
    No choices
     
    Day 3
    (If finished the game once) 2. Don't stop her.
    2. ...Fight
    2. Save Saber...!
     
    Day 4
    3. ...I have a bad feeling about this. I don't want to hear either.
    1. ...Alright. Let's cooperate.
    3. ...Where did you get those clothes?
     
    Day 5
    2. Explain things to Sakura.
    2. About Archer.
     
    Day 6
    2. ...Keep away from dangerous things.
    2. Don't fight.
     
    Day 7
    3. I want a secret attack. A super move would be great.
     
    Day 8
    1. I want to know about Saber before she became a Servant.
    1. Go straight home.
    3. Apples won't do. Eat some Mandarins, Fuji-Nee.
     
    Day 9
    2. Wait quietly.
    2. I can't block it myself...!
    2. ...I can't match her.
    2. If I can get Saber to help me...!
     
    Day 10
    2. I have to follow Saber...!
    2. Run to Saber.
     
    Day 11
    2. ...I can't do that.
    1. I have to fight. I'll make the first move when the door opens.
    2. I'm worried about Tohsaka.
    2. ...What's the point?
    2. Don't use it!
     
    Day 12
    2. Entrust her to the church.
    3. No way. We're fasting today.
    3. Silence is good.
     
    Day 13
    2. Go out with Saber.
    1. Believe in Tohsaka.
    2. Don't do it, Saber...!
     
    Day 14
    1. Stand up.
     
    Day 15
    2. Go down the stairs.
     
    Heaven's Feel
    Day 1
     
    1. I'll go and help Sakura.
    2. I'll go to work.
    1. I'll take Sakura home.
     
    Day 2
     
    2. I'll make one more side dish since Sakura's coming.
    2. I'm worried about Sakura.
     
    Day 3
     
    2. ...Fight.
    2. Save Saber...!
     
    Day 4
     
    1. Secure the neighborhood.
     
    Day 5
     
    1. (3 = Bad End 26(not right now))
    1. I don't hate you.
    2. I'll tell Sakura myself.
    1. Should I go check on her... ?
     
    Day 6
     
    1. Don't lie.
    1. I'll go shopping.
    2. Restrain myself
    3. ...No, I'm worried about Sakura. (Others choices = eventually Bad End 25)
     
    Day 7
     
    Bad End 26 happens here.
    2. To show my apology, I'll do anything she says.
    Bad End 25 happens here.
     
    Day 8
     
    1. Investigate the Ryudou Temple.
    3. Use my Command Spell...! (2. Attack Zouken...! = Bad End 27)
     
    Day 9
     
    2. He didn't want to kill me?
    2. I can't do this myself. I need Tohsaka's help. (1. ...No, this is my problem. = Bad End 28)
    1. Yes
    1. Yes
    1. No way! (2. ...I guess it can't be helped. = eventually Bad End 31)
    1. No, I can't leave Sakura by herself.
    1. Pull Tohsaka's hand. (2. Close my eyes and attack Rider = Bad End 29)
    2. I want to protect Sakura. (1. ...Persist on being a superhero. = Bad End 30)
     
    Day 10
     
    1. I really like her.
    2. I should go see what's going on. (1. ...I should stay here. = Bad End 32)
    2. Protect Ilya...! (1. Bring back Tohsaka...! = Bad End 33)
    1. I guess Tohsaka.
    1. Release it.
     
    Day 11
     
    3. No, I'll go check up on Sakura.
     
    Day 12
     
     
    1. ...I nod.
     
    Day 13
     
    1. Accept. (2. Do not Accept. = Bad End 34)
    2. ...I can't do that. (1. Kill Sakura. = Bad End 35)
     
    Day 14
     
    1. Quickly go back home.
     
    Day 15
     
    1. Save Sakura. Bring back Ilya. (2. We lost. = Bad End 36)
    2. Accept. (1. Refuse. = Bad End 37)
    1. Bring Ilya back.
    3. ...Give her the answer to the previous question. (1. Escape out of the shed...! = Bad End 38)
    3. 'Will I be on Sakura's side until the very end'
     
    Day 16
     
    3. Wait for my chance...! (1. Attack Saber...! = Bad End 39)
    2. ...Bring my arm down. (1. ...Save Saber = Bad End 40)
     
    ---1. Do it. (Normal End)
    ---2. ...Is that the way? (True End)

  • Fate/Stay Night

    Eroge.

    Language: English
    The one who obtains the Holy Grail will have any wish come true.

    The Holy Grail War. A great ritual that materializes the greatest holy artifact, the Holy Grail. There are two conditions to participate in this ritual: to be a magus, and to be a "Master" chosen by the Holy Grail.

    There are seven chosen Masters, and seven classes of Servants; beings akin to superhumans with incredible fighting abilities. There is only one Holy Grail. If you wish for a miracle, prove that you are the strongest with your powers.

    Emiya Shirou is a high school student who has learned rudimentary magic from his father and uses it to fix objects. He finds himself engaged in the Holy Grail war as he gets attacked by a Servant. As he gets cornered, he somehow summons his own Servant and manages to stay alive long enough to compete against the other Masters.

  • Ishika & Honori

    Visual novel.

    Language: English
    You are Araka, a Dispatch Coordinator for the Paranormal Defense Force (PDF). You support PDF agents Ishika and Honori, twin priestesses with tons of shamanistic talent and an even larger penchant for trouble.

    Together Ishika and Honori are as cute as they are clumsy. Ishika is far too sweet a girl to ever effectively use her stupendous skills at spell-casting. While super strong Honori jumps blindly into battle before ever knowing what she’s getting herself into.

    Help Ishika and Honori regain the totem spirit creatures that fuel their psychic powers and defeat the masters of paranormal evil!

  • Language: English
    The year 2000. Kasumi Shindo is at first glance a run-of-the-mill high school student in modern-day Japan. However, beneath his normal appearance, Kasumi is in fact a top-notch treasure hunter. This time, Kasumi is aiming to seek out the lost 11th Commandment of Moses. Kasumi discovers that his childhood friend, Reina Tachibana is in southern Europe participating in an archeological dig. Pretending to be a tourist, he visits the excavation area and manages to get put on the excavation staff. But he is not the only treasure hunter looking for the Eleventh Commandment of Moses and before he knows it, he's embroiled in a dangerous adventure.

  • Language: English
    1200 BC A time when God was still demonstrating his powers and making his presence felt to those in the world and people lived simply in small communal groups. One of these hamlets was that of Will Arc. But when the village chieftain Martha refuses to be sacrificed to God, she throws the future of the village into uncertainty. When Martha realizes that she is at death's door, she leaves her son, the Great Swordsman ALES with her last wish before passing away. In order to convey Martha's final words, ALES strikes out alone on a quest for Will, a girl known as "The Song of God".

  • Language: English
    The year 2000. Kasumi Shindo is at first glance a run-of-the-mill high school student in modern-day Japan. However, beneath his normal appearance, Kasumi is in fact a top-notch treasure hunter. This time, Kasumi is aiming to seek out the lost 11th Commandment of Moses. Kasumi discovers that his childhood friend, Reina Tachibana is in southern Europe participating in an archeological dig. Pretending to be a tourist, he visits the excavation area and manages to get put on the excavation staff. But he is not the only treasure hunter looking for the Eleventh Commandment of Moses and before he knows it, he's embroiled in a dangerous adventure.

  • Language: English
    Long, long ago, there was a world in which mages and humans existed in harmony. Deep contrasts in their two cultures, however, caused differences that could not be overcome between the two races. The humans feared the great power of the mages, and hunted them, trying to erase their kind from the earth. God felt pity for their plight and created a world of magic for them, which they could go to in peaceful exile. In this way the mages faded from the Earth, and all contact between the two peoples ceased. Each continued on their own paths, the humans that of civilization, and mages that of magic.

    A few hundred years have passed since that time, and the mages are hopeful that, once again, the two races can live in harmony together. In the hope of finding a way to bridge their differences, the mages send out their young acolytes for training in the world of the humans. If the younger generations of the two peoples can find a way of connecting, perhaps the acolytes could gain important knowledge that will enable the two groups to live together again. This year three young wizards will cross over into the world of humans... Two of them are elite, and one a total drop out. Can they reunite the two peoples of Earth and the World of Magic?

  • Language: English
    The story focuses on the main character Sayori, who is a modern high school girl. She finds a mysterious pendant while out helping with an archeological dig (she's in the high school history club, and so is forced to attend), and later has a strange dream - it seems that the scene is from about a hundred and fifty years ago, during the last days of the samurai, and she sees Hatsuhime, princess of the Mochizuke clan, assassinated!
     
    It gets even more strange when the scene changes, and Sayori realizes that she's in Hatsuhime's body; that she has somehow seen how things were, and the situation has somehow "reset", giving her the chance to avert the princess's terrible fate.
    Download Yo-Jin-Bo English game:
    YoJinBo.rar - 657.9 MB
     
    YoJinBo.part1.rar - 199.3 MB
    YoJinBo.part2.rar - 199.3 MB
    YoJinBo.part3.rar - 199.3 MB
    YoJinBo.part4.rar - 59.9 MB

  • Brave Soul

    Hentai-RPG.

    Language: English
    It is a world very different from ours, a world in which magic exists, a world where peasants labor under the burden of heavy taxes imposed upon them by the unfair rulers of the land. Although the commoners have a difficult lot, there are those among them with the strength to use his sword and make a name for himself -- an adventurer. To be an adventurer is the dream of every peasant.

    The story details the journey of a young man who was raised in the countryside of Souvania, on the continent of Valencia. Disowned by his own father and forced to make his way in life, he chooses to become a Hunter, a mercenary who accepts jobs for a variety of adventures. Heading into town to officially join the Hunter’s Guild with his dragon Shell at his side, he happens across a mysterious girl who looks strikingly like the Moon Goddess.

    The Moon Goddess... Ever since he was young, a beautiful girl appears before him on nights of a full moon. Because of the mysterious manner of her appearance, he gave her a unique name. With the mysterious girl Alicia and dragon Shell at his side, as well as new characters he will join with later, our hero embarks on many bold adventures. But will he ever be able to solve the bizarre mystery of the beautiful Moon Goddess standing in the lake...?

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