SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects. The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'. Use the power of seals to cleanse the evils of the apocalypse.
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As a reserved and unassuming university student in snow-bitten Hokkaido, the personal tragedy which visited Honoka Asakawa would lead to her experimentation in a magical art thought long-lost — blood magic. Unexpectedly able to visit the sealed world of Meiji-era Sapporo, Honoka's quickly taken under the wing of the cheerful and bright Lady Yasue, a powerful mage who's remained in this gilded cage for a century.
As their feelings for each other develop, the true repercussions of Honoka's first steps into the secret world of magic and mages are only just starting to play out, eventually leading to catastrophic consequences.
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This title is a 2D side-scrolling action game where you defeat mindless infected hosts while making tactical use of firearms, melee weapons, and special armaments.
Serving as a story complement to the previous title, The Shadow of Yidhra, the plot centers around Delta, Futaba, and Maki as the truth surrounding Yidhra is finally unveiled.
In addition to standard firearms and melee weapons, this installment introduces special weapons such as flamethrowers, grenade launchers, and compound bows.
Each weapon features its own distinct attack animations, complete with enemy dismemberment effects, as well as R18G-rated CGs and H-scene animations.
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A horror game about a needy female ghost. A trio of close-knit occult club girls gather late at night to enjoy telling ghost stories. Little do they know that Miss Choker, a ghost that targets girls, is just dying to appear...
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The World Well: Blood of Caro is a story-rich dark fantasy visual novel featuring branching conversations, anime-inspired visuals, and a cinematic narrative.
The world belongs to vampires.
The Caro are hunted, feared, and treated as less than human. When a chance encounter brings together 4, a survivor haunted by her past, and Noma, a mysterious resistance mage, the two set out on a journey that begins with a simple request, but soon uncovers a conspiracy far greater than either of them imagined.
Travel across kingdoms torn apart by war, meet unforgettable companions, and uncover long-forgotten secrets in this cinematic fantasy visual novel where every choice reveals another piece of the truth.
But one question remains… Why do vampires crave the blood of the Caro?
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When the world is coming to an end, who would you want to speak to one last time?
In that final moment, if you could accompany souls wandering between life and death, what words would you choose to share with them?
Schrödinger’s Call gently unfolds a picture-book-like world.
It speaks softly to your heart, helping you notice what truly matters, once more.
Through the lingering regrets of others, we hope this story quietly shines a light on you too.
Story Overview
Twenty-one nanoseconds separate life from death.
The moon is about to fall, and only a moment remains before everything ends.
Mary wakes up in a strange room, her memories gone.
Guided by a mysterious cat named Hamlet, she becomes the “World’s Last Confidant.”
With a single phone by her side, Mary listens to the voices on the other end.
To the lives they lived, and the moments they left behind, just before the moon fell.
A Phone Call That Saves Souls
Phone calls left unfinished by the falling moon. Voices of those still trapped between life and death, waiting for someone to pick up the phone again.
Words left unsaid, feelings never realized, and the people they wished they could see one last time.
As Mary notes down these lingering regrets, chapter by chapter, she walks alongside the voices on the other end—and perhaps, you begin to see what truly matters as well.
How will Mary listen to the words of souls still wandering between life and death?
How will she walk alongside them?
And with only twenty-one nanoseconds left before the world ends, what words would you choose to share with them?
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