In the mountain village of Genoa in 1605, you play as Delia, an apprentice witch. Your task is to help the neighbors with their daily troubles, complete your own graduation project, and uncover the secrets of the origin of magic.
Five commissions, multiple solutions.
Being a wise woman doesn't have to mean living alone in the mountains, flying on a broomstick, and staying aloof from the mortal world. Adventure is a spice in an otherwise plain life, but daily chores are the main course that fills each day.
For each commission, you can try different approaches. Your choices determine the direction of the story and affect everyone around you.
Even a wise woman doesn't always get things right.
Enjoy the time spent with your companions.
In the early 17th century, hunting large game still required authorization from the local lord or estate owner.
For your close friend Sorina, the only daughter of a hunter's family, being a hunter is both a privilege and a curse. If she were to be arrested as a heretic, others would see an opportunity to claim hunting rights for themselves.
As the person she trusts most, you must protect her—or take her away from this place.
Traits of a spellcaster: diligent and eager to learn, insatiably curious, and with a tendency to meddle in things you probably shouldn't.












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