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TakiMinase

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Posts posted by TakiMinase

  1. On 8/26/2021 at 12:39 AM, kn1000a said:

    I am curious though, how do you think the gameplay should be improved?

    Hmmm... I am not a pro at this subject either. But I do have a few ideas how I would've perhaps approached the issue. I'd make the bosses less tanky, but also lower down the damage some skills do. Then I'd aim to tweak it what skill is more effective on which boss. I did notice in this game that you already tried something with this "what's more effectice on which boss", but I felt like it could've used more of that.

    • Like 1
  2. So I finished the game. What can I say? I'm impressed. Not bad for someone's first attempt at game development. Not bad at all. It was pretty decent overall. Yes, lots of assets were taken from elsewhere, obviously, but for putting it up all together like this, you deserve respect. I finished the whole thing in 6-7 hours of playtime, doing literally everything that can be done in the world of this game. It's a love letter to this site and its community. I expected a parody, but it was more than that.

     

    I wish it was maybe even longer, and had more dialogues with everyone and some more history shared, etc. But even like this, it's fine too. Even making this much took quite a lot of work to do, 100%. Props to everyone who helped you, especially KAM and Max. Also, the EDs, holy shit, that had to be a lot of effort to do 😤

     

    The gameplay part was decent too, surprisingly. I didn't come expecting much, but it was decent enough. I didn't like how tanky the bosses were, and it felt like a drag playing them, but for a veteran RPGMaker gamer like me, it was okay. I'd play some more of it.

     

    Anyway, pretty fun experience, so thank you for sharing this with us. I enjoyed it. It may just inspire me to try my hand at making a game like this sometime in the future.

     

    To end this short review, I'll just share one of the best lines of wisdom from the game:

     

    397.jpg.0a3d348734b2f08c9d0911113c520fa9.jpg

     

    • Haha 2
  3. Kind of sad to see the stream and there was basically no reaction at all when this was announced...This community...

     

    LOL, did you have trust in this community? Really? The only time the audience at these cons reacted was when more and more Rance got announced. They never react to other eroge. In fact, Sakura no Mori Dreamers was, if I remember correctly, multiple times on those yearly MG surveys. And yet now that they've announced it, I see people complaining how they are not gonna buy it if they don't localize the sequel too. The logic of these people :face_palm:

  4. There are many VN fans who are waiting for their favorite VNs to get TLed for a while. There are so many VNs without translations. Mai-Hime is just one of those. A tiny drop of water in an ocean of VNs out there. If we had as many TLers willing to work on these games, as big as this ocean of VNs, we'd have many of these TLed by now. Sadly, that's not the case :(

     

    Anyway, I'll bookmark and check Mai-hime later. I am a fan of good old VNs, and this one also appears to have an anime, so that's very cool. Thanks for the walkthrough :thumbs_up:

  5. With regards to Onee-san to Amaero Milk Kissa (Onee-san to Amaero Milk Kissa ~Shibotte Nonde Ippai Nakadashi Shite ne~), talk about a tortured story plot. I'm not sure if which would be more painful, writing that VN or reading it.

     

    I'm enjoying the VN at the moment. It's a decent nukige. That said, if you hate preggo and lactation fetish, it's not a VN for you. That said... the VA is bad. Like terribly bad. Her voice makes me cringe every time xD

  6. I am not a fan of Kickstarters for VNs. They can burn you out. Especially those run by Sekai Project. I wouldn't like JAST to go down the same route, no matter what. I'd buy bunch of Empress titles through JAST's store, but I'd never put my money on Kickstarter promises.

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