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Kyokuza

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Posts posted by Kyokuza

  1. Also, a shame that there's not alot of lovey-dovey in it, OMA. That's the kind I like, it makes me happy. Oh well, it's totally fine. By the way, you seem to be very straightforward and honest, so I trust you on this one for sure.

     

    And that's why i love this anime - nuff said - there is no such anime like this to be found and yet again it just me~

  2. I love this anime especially it's concept - it was an authentic story if you ask me - beside i love the dialog, While speaking about it, i really love how they are talking about trading and stuff - and again i find this interesting - about the characters.. i love how Holo doing things in trading - The main protagonist are not everywhere you can find anime/manga.. nuff said beside i'm still not fully finished reading and watch ... so yea i'm not good with explaining my feelings about the story.. - i'm not good at reviewing.. i only giving only my thoughts~

  3. "Some of Japan's earliest adventure games were erotic bishōjo games developed by Koei. In 1982, they released Night Life, the first commercial erotic computer game."

     

    Also, naming answers without giving any sources/informations is pretty lame.

     

    Ops.. my mistake .. will giving sources/info next time.. i think this is from wiki...

     

    Japanese eroge, also known as H-games or hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, Night Life, was released by Koei in 1982. It was an early graphic adventure, with sexually explicit images.That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early role-playing adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.

     

    Hmm.. very true .. i will giving the sources and some info next time, thanks OMA..

  4. 7 movies, an adaptation of the lame Epilogue from the novels, and a recently announced adaptation of the good epilogue (Mirai fukuin/recalled out summer). Yuki Kajiura composed or arranged all of the music in the series. The credit themes were all performed by Kalafina, a group formed by Kajiura for the series. It consists of Keiko Kubota, Wakana Ootaki, and Hikaru Masai. They had a fourth member, Maya, but she was dropped from the lineup after the second or third song recorded (I believe she's only in Sprinter and ARIA). Kalafina went on to continue doing anime theme songs, notably Magia from Madoka Magica and To The Beginning (OP) and Manten (insert/ED) from Fate/Zero.

     

     

    I'm a great big Kajiura/KnK sperg.

     

    I'm a big fan of Yuki Kajiura.. - I'm completely loss at words..

  5. The Answer is PSK(VN) and probably ELF(Eroge) - nuff said! NEW question.

     

    Kara no Kyoukai - How many Movies they have? ----- Extra Quiz ----- Who's the composer has made the music/OST for Kara no Kyoukai?

     

    I know this is easy... next time it's gonna be ok-ish~ easy.

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