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Vulkandrache

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Everything posted by Vulkandrache

  1. What exactly makes this game worth waiting for? The description makes it sound like the story is going to be an absolute clusterfuck in which ill have no idea wtf is going on. It does not inspire any desire to play this one.
  2. Vulkandrache

    Blazing Aries

    If there is sex (and i assume there is) its not before the first boss. So far this is pretty good action combat. The jump wasnt useful yet and the counter is weird. The normal enemies do not attack often enough to use it and the first boss is not really set up to stay close for too long. What i would complain about are the invisible invisible walls in the boss fight and the hitbox of his charge attack. I would also like some sort of feedback if i get hit. You just lose hp, thats it. No sound or anything. Is also weird how the game uses sort of 2.5D but the attack that knock enemies in the air seem to knock the weirdly "north" while your downward flamesword attack does not move you closer to the floor. This means you cant really follow up on airborne attacks. It also leads to a weird behavior: The homing stalagmite attack from the boss is almost impossible to dodge if you run north but trivial in the other 3 directions.
  3. I dont deal well with overly dramatic stories. The only 3 "non-fluff" VNs ive read were the original Bible black (pretty good), Saya no Uta (extremely boring, had it been longer i wouldnt have finished) and Sakura no Mori Dreamers (did not finish; quit ~2/3 trough; not because of the gore). Which of these 3 would you say comes closest? I did not read the spoiler.
  4. I did not think id ever see this but have here a VN without textspeed options.
  5. Vulkandrache

    Atelier Agnes

    I assume this not an official Atelier series game?
  6. Is this in any way a legit detective game? As in you actualy need to pay attention and solve something as the player.
  7. Vulkandrache

    Icing -Love Coating-

    Steam tell me its not available in my region. And i also cant find it manualy on steam
  8. Vulkandrache

    Last Devil

    This game has the most arkward controls ive ever seen. Promps are for a controler. The movement keys are locked to wasd with no rebind options. And there is a noticeable delay between clicking the mouse and the attack coming out.
  9. Vulkandrache

    Love Tavern

    Have erotic games arived in the mainstream or what is with this deluge of cheap fast-food games lately? This feels like it could have been made by BigFishGames.
  10. Half of these questions dont even get answered properly. And call me what you want. I was able to predict what the inside of the Pillar would look like well in advance. For the rest there was far too little information given to make anything but vague guesses. Its not like the story isnt interesting. But its not some mindblowing revelation of storytelling. At some point i was hoping Fia to be some form of a old artificial god. But that doesnt work in the context of the universe Eushully has created with these games. That would throw the entire worldbuilding out the window. My Wind never got high enough in level to get to these skills. Only reason she even made it to 40 is the consistent amount of XP given by healing. And with that shes 10 levels above the other 5 summons. I dont see any reason to use them when i can have Ior, Kishnir or Mikshuana run around the map oneshotting all but the biggest enemies. Or Lish tanking a whole room full while whitling them down on the counterattack. With Roseline standing behind her blasting away. But overall i was quite disappointed by the casters in this one. They have too little range, especialy on the AoE spells.
  11. I have the music disabled. I could not stand it getting quiet everytime someone talked. I only played Himegari for an hour because at the time that was the limit of the translation. The big problem with the Elementals in Kamidori was their low statcap which made them useless past the first half. But that problem is in Amayui too. All 4 of them are crap. The stone one is only good for early game mining but even that is done with a single mining bracelet. Wind is the first flying unit. That has some use. And a healer is always ok. Its just a shame that spaming potions makes the healers nearly useless. The water one has edgecase uses on some maps because of the long range spell. And Fire is completely useless for anything. Its incredible just how hard the 2 ghosts, which are themselfes mediocre for actual combat, shit all over the 4 spirits in term of usefulness. What im not seeing is Mystery. Mystery needs something to brood over. This game throws the entire story in your face in the last 2 chapters. Aside from the introduction you get no real knowledge about the main storyline at any point inbetween. Compared to that all 3 of Kamidoris stories are more interesting. Even Emelita's which gets largely spoiled before you even play it. You are correct about Kami no Rhapsoy. It sucks. Really hard. Story, battles, scenes. Its a complete mess that i dropped in chapter 4 after about 20 hours. Never have i seen such a poor display of a main character.
  12. An extra comment for anyone wondering about the MTL. The translation of the main story is fine. In the last 2 chapters there are a few sentences that are spotty but nothing overly cringe. However it seems that some of the NG+ and EX content has not translated been at all. Starting with chapter 3 there was one event labeld BUG in the fort and the first NG+ map in the Heavens Fall area has its intro text in Japanese. Sadly im not proficient enough yet to even get the basics of whats being said. While i dont mind a decent MTL i might have put this game on hold had i known that beforehand.
  13. The game determines the RNG at the start of a turn. If you want another outcome you need to reload one turn earlier. Maxing out everything as soon as you are technicaly able to do so seem like a big waste of time. Especialy if you can get 4-6 times the amount of drops for the same efford later on. Heck. I broke down most of my equipment just to make the list smaller. What do you mean with building 5 of something for the purpose of upgrading? With the upgrades using universal currency you can break down whatever you want. At the start of the second playthrough some enemies drop 6 of the terrain bracelets. Or the enemies in the last 2 chapters. They start dropping You also can give every char the capture attack. Its not very useful if they have low int. But almost any kill can be a capture at that point. Going for full upgrades in the first playthrough is not what i would do. With the cloneunits you can have Tia and Roseline clear every map the second time through. But im also largely ignoring the Spirit upgrades. They are shit units. If i wanted to do that id clear the map, put chars next to each Vortex and just "end turn" three times before buttsexing the fresh spawn. I do not quite understand complaining about grinding if you decided to do the grinding. Is it too grindy. Probably. But filling out the list does not give anything worth the efford.
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