Makaidou Lulu Farea, literally "Hell World Grotto Lulu Farea",
is a legendary dungeon that connects to the demon realm.
The dungeon has claimed many adventurers seeking wealth and fame.
Today, a fresh hero has entered Lulu Farea.
But this time he's not interested in money or honor.
No, he has a completely different goal in mind...
"I want to plunder the GIRLS of this dungeon!"
The Dungeon of Lulu Farea -Kill, Screw, Marry!-
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One day, an island suddenly appeared in the sea about 100km east of the Kingdom of Greatland.
Some people land on the island, some by order of the country, some to investigate, and some just to check it out.
In the island, which quickly becomes crowded with people, one boy wakes up.
The boy, Riku, has lost his memory.
Wandering around without knowing anything, Riku meets
Sienna Clark, a nun apprentice, and Mira, a self-proclaimed archaeologist.
One of them is there to keep an eye on him, while the other is curious.
Thus, the party is complete, and they will explore the secrets of themselves and the island.
Will they resist or succumb to the difficulties that stand before them one after another?
The adventure begins, depending on their own choices!
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In this small dating game, you play as a man who stumbles upon a next door beautiful woman, like a fallen angel, crying alone in the rain at a park. Your choices will determine what happens next.
Your goal is to win her heart. Use gentle words to soothe her lonely soul, buy her gifts she’ll love, or engage in some skinship and ecchi activities to make her fall in love.
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In this small dating game, you play as a man who stumbles upon a next door beautiful woman, like a fallen angel, crying alone in the rain at a park. Your choices will determine what happens next.
Your goal is to win her heart. Use gentle words to soothe her lonely soul, buy her gifts she’ll love, or engage in some skinship and ecchi activities to make her fall in love.
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Toono Yuu, a Kazami Academy sophomore, eschews typical teen life for work――
"Youth? No time. I've got jobs."
Yuu's all about practicality, choosing part-time jobs over typical teenage fun. He manages his studies well and spends most of his time working for money. His childhood friend Hibiki and classmate Riri, who looks up to Yu, think he needs a change. They each try to get him to join a club.
Hibiki champions the "Action Club," nicknamed "Acti-Club"―― lively girls promoting "more youthful fun at school!"
Riri advocates the "Volunteer Club," nicknamed "Negati-Club"―― serious girls dedicated to "using youth to better the world."
Both relentlessly recruit Yuu――
"Not interested. Don't need youth."
Yet Yuu finds himself drawn into their world, despite his protests――
His predictable routine gives way to unexpected experiences.
How did this happen?
"Isn't it obvious?" his peers suggest.
"Brace yourself, senpai. Time to embrace your youth!"
What adventures await this reluctant teen!?
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