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Amayui Castle Meister


  • Language: English

“Magesmiths” are wizards that specialize in labyrinth construction and restoration. Avaro, one of them, sought to one day run his own workshop. To realize this dream, he accepted a job in Influse Kingdom of investigating some ruins. Unfortunately, he got caught in a cave-in and ended up lost. As he wandered, he came across a girl, sleeping inside a magic stone, Fia.

After waking up, Fia told him that she has no memory of herself; however, she knows that she is unmistakably a Goddess. Continuing, she tells Avaro that she could, if she wanted to, move the entirety of the ruins with her Godly powers, and she points out that she has to, no matter what, make it to the closed-off holy ground of the Kingdom. The "Mist Corridor of the Sacred Sound."

Fia, who has said nothing but what could only be nonsense so far, invites Avaro to join her on her journey, saying that he can use these ruins as his workshop however he likes if he does. Although doubtful, Avaro accepts her conditions and becomes the apostle of the self-proclaimed Goddess, and while using the moving ruins as his atelier, they head north.

Before long, rumors of the ‘Gualacuna Fortress’ are spread across the country, and while fighting anyone who comes after the fortress, thinking that it has valuables or is a threat, Avaro searches for the truth related to the Goddess’ memories.

Along with the Goddess of Marriage, “The Story That Weaves Bonds” marks the beginning..



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To confirm, I'll flatly says that yes this VN is readable enough, so if you want to play it then go ahead. Also I would say that rather than concerned on the MTL which to say was pretty stigmatized, you should try it first and then see if the translation is really as bad as people say or not.

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...try it first and then see if the translation is really as bad as people say or not.

 

Reading fine in English =/= "It is a good translation", in case you guys don't know.

The MTL portion btw should be about 25% of the game. Just like how I am not gonna read a partial translated VN, I'm not reading a partial MTL VN.

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I'm not really sure this actually qualifies as a spoiler, but I figured it would use the spoiler tags anyways.

 

This pertains to the game play, NOT the story.

 

 

The crafting system in this game is down right sadistic in terms of numbers of resources required to build everything. To be fair, if your just looking to play through the story and aren't a perfectionist, you can probably get away with a fraction of the grinding I'm having to do in order to collect all the necessary resources, but if your looking to get everything powered up to the highest levels, expect to do a LOT of grinding.

 

Most of the weapons, armor, and accessories have their own level. In order to raise that level, you have to break down other equipment to collect the upgrade materials used to level up your equipment. The sheer number of upgrade materials needed, and by extension, the number of spare pieces of equipment you need to make to break down for those upgrade materials, is absurd.

 

The only mitigating factor is that you don't level up individual instances of each piece of equipment. Once you level up "Weapon A" to level two, ALL of your "Weapon A"s are level two, and any future "Weapon A"s you make will already be at level two.

 

In my opinion, this is a clear case of nobody associated with the making of the game actually sitting down and playing it.

 

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If you know you are a completionist then you know what you are getting into.

I would not hold that against this game in particular.

Its not the first game to do this. Its not even the first Eushully game to do this.

Even in Kamidori i didnt bother completing the crafting list.

 

And realisticaly im only using 2 weapons on each character. I leveled those.

The Armor itself seems to be of negligible impact past the highest defense.

 

But i also found that once you have the extra enemy drop building and Acc you get quite the amout of broken weapons.

 

Im sure you are expected to simply camp monster portals once you have those online.

Assuming you have chars that can oneshot the enemy youd gain huge amounts of material.

 

For reference im at 145 days and about to enter what could be the last or second to last area of the Pillar

My characters have level 24 for the Fire and Earth Sprits to 53 for Tia. With most of the useful fighters around 43.

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Even in Kamidori i didnt bother completing the crafting list.

 

Kamidori was not nearly this bad.

 

Building one everything is hardly the problem. It's building 5 or more of things that require EXTREMELY rare items to just finish the upgrade process, and then 2 or more additional pieces so you can outfit you party. Combine that with the fact you'll need several instances or extremely rare drops from enemies that are obnoxiously located or just flat out rare for farming purposes, and I want to slap a few game designers around. Oh, and let's not forget the way save scumming is only marginally effective for farming purposes, given how the game seems to generate a list of random numbers in advance of actually needing them and then pulling from the list so if you save and reload, you still get the same results. (Granted, anti-save scumming designs are fair game in a general sense for game designers, but not when they make resource farming this obnoxious.)

 

It's possible that if I advance further into the game, I'll find better farming locations, but I don't want to advance further until I've maxed out everything I can.

 

Then there is the farming of monsters themselves for the upgrading of the summon-able units. In and of it self, that's not too tedious, but it's just extra aggravation when combined with above farming for resources.

 

TOO MUCH GRINDING!

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The game determines the RNG at the start of a turn.

If you want another outcome you need to reload one turn earlier.

 

Maxing out everything as soon as you are technicaly able to do so seem like a big waste of time.

Especialy if you can get 4-6 times the amount of drops for the same efford later on.

Heck. I broke down most of my equipment just to make the list smaller.

 

What do you mean with building 5 of something for the purpose of upgrading?

With the upgrades using universal currency you can break down whatever you want.

At the start of the second playthrough some enemies drop 6 of the terrain bracelets.

Or the enemies in the last 2 chapters. They start dropping

 

every single kind of Ore. I also got 70 angel feathers from the last 2 maps alone

 

 

You also can give every char the capture attack. Its not very useful if they have low int. But almost any kill can be a capture at that point.

Going for full upgrades in the first playthrough is not what i would do.

With the cloneunits you can have Tia and Roseline clear every map the second time through.

 

But im also largely ignoring the Spirit upgrades. They are shit units.

If i wanted to do that id clear the map, put chars next to each Vortex and just "end turn" three times before buttsexing the fresh spawn.

 

 

I do not quite understand complaining about grinding if you decided to do the grinding.

Is it too grindy. Probably. But filling out the list does not give anything worth the efford.

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An extra comment for anyone wondering about the MTL.

The translation of the main story is fine.

In the last 2 chapters there are a few sentences that are spotty but nothing overly cringe.

However it seems that some of the NG+ and EX content has not translated been at all.

Starting with chapter 3 there was one event labeld BUG in the fort and the first NG+ map in the Heavens Fall area has its intro text in Japanese.

Sadly im not proficient enough yet to even get the basics of whats being said.

While i dont mind a decent MTL i might have put this game on hold had i known that beforehand.

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The most thing i hate in Kamidori is the elementals, they're weak af (idk maybe because i play early-mid game only). For the story, kind of lackluster, dreaming to become a great alchemist which depends on whos route he took (like wtf? the other girls dream is completely ignored. Maybe i'm wrong since i didn't finish kamidori).

 

I forgot about Himegari, but i can only stay for 1 hour. Kami no rhapsody even lesser than 1 hour.

 

Me like the story in Amayui, all of the mystery makes me engaged. Characters are cute & likeable (including Diethelm). Elementals are useful. Might be biased, but i like the music a lot.

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I have the music disabled. I could not stand it getting quiet everytime someone talked.

I only played Himegari for an hour because at the time that was the limit of the translation.

 

The big problem with the Elementals in Kamidori was their low statcap which made them useless past the first half.

But that problem is in Amayui too.

All 4 of them are crap.

The stone one is only good for early game mining but even that is done with a single mining bracelet.

Wind is the first flying unit. That has some use. And a healer is always ok. Its just a shame that spaming potions makes the healers nearly useless.

The water one has edgecase uses on some maps because of the long range spell.

And Fire is completely useless for anything.

Its incredible just how hard the 2 ghosts, which are themselfes mediocre for actual combat, shit all over the 4 spirits in term of usefulness.

 

What im not seeing is Mystery. Mystery needs something to brood over.

This game throws the entire story in your face in the last 2 chapters.

Aside from the introduction you get no real knowledge about the main storyline at any point inbetween.

Compared to that all 3 of Kamidoris stories are more interesting. Even Emelita's which gets largely spoiled before you even play it.

 

You are correct about Kami no Rhapsoy. It sucks. Really hard. Story, battles, scenes. Its a complete mess that i dropped in chapter 4 after about 20 hours.

Never have i seen such a poor display of a main character.

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I'm still in mid final chapter A.

 

For earth, i'll just use him as tank, kind of useful

Wind is the best, very high magic & agi & range, even drain III. Can solo the ancient weapon in one turn and survive with drain III, also wrecks other enemies without element advantage. ||

Water & fire & 2 puppets mediocre, they're a bit tanky but can't surprass wind's damage, not even close.

 

And this is why i said mystery.

I find it interesting ::

Why Fia, a goddess was sealed & the fort exist?

Why Fia, a kind goddess wants to go to forbidden place badly?

Why everyone's obsessed with the fort?

Why the fort existence is forbidden?

What is divine mist pillar even?

What happened in these tragic past?

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Half of these questions dont even get answered properly.

 

And call me what you want. I was able to predict what the inside of the Pillar would look like well in advance.

For the rest there was far too little information given to make anything but vague guesses.

Its not like the story isnt interesting. But its not some mindblowing revelation of storytelling.

At some point i was hoping Fia to be some form of a old artificial god. But that doesnt work in the context of the universe Eushully has created with these games.

That would throw the entire worldbuilding out the window.

 

My Wind never got high enough in level to get to these skills.

Only reason she even made it to 40 is the consistent amount of XP given by healing.

And with that shes 10 levels above the other 5 summons.

I dont see any reason to use them when i can have Ior, Kishnir or Mikshuana run around the map oneshotting all but the biggest enemies.

Or Lish tanking a whole room full while whitling them down on the counterattack. With Roseline standing behind her blasting away.

 

But overall i was quite disappointed by the casters in this one. They have too little range, especialy on the AoE spells.

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