The girl who adores cosplay appeared before you, but you did not know who she actually was. She was staring mutely at me. Unfriendly at all, though she was wearing funny clothes.
My life was completely changed by the encounter with the beautiful girl Sion who once attempted to kill me....
Download "Shion: Cruel Magical Angel" game:
Shion.rar - 328.0 MB
Tomoyo After's story revolves around Okazaki Tomoya and Sakagami Tomoyo. Tomoya has graduated from high school and is now employed as a garbage collector. He and Tomoyo are now seeing each other in a romantic relationship, though Tomoya lives alone in his apartment. One day it is discovered that Tomoyo has a younger half-sister named Mishima Tomo who had been living with her mother, but was recently abandoned. It is eventually decided that Tomo will live in Tomoya's apartment for the time being.
Beside the Adventure part that makes most of the game, Tomoyo After also has RPG elements. In order to complete the game entirely, the player must finish eight of the mini RPGs games called "Dungeons & Takafumis" which are available during certain scenarios as the player continues to play the game.
This isn't your soft rape story.
This is a gripping story about fiery vengeance and a sinister revenge plot.
Experience the brutality that unfolds and evil deeds taken to the extreme!
Our beautiful maidens are waiting; don't resist the temptation to participate in a unique sexual fantasy.
In the school the three people met. Their relation had been changed in the season, and turned into three love stories.
Makoto has been admiring a girl he has seen on the train. That girl is Kotonoha Katsura, and he even managed to take a photo of her with his cell phone. Due to new seating in his class, he ends up next to Sekai Saionji, a nosy, but sweet and sincere girl. As she snoops for his cell phone while talking to him, she discovers his crush and vows to help him until Kotonoha agrees to go out with him. When Sekai finally gets them together, she realizes her own feelings after finding out that the person Kotonoha liked was, in fact, Makoto. While waiting for her train next to Makoto, who was waiting for Kotonoha, she has him talking about how he can repay her for all of her help. Before leaving for her train, she kisses him and cries when she boards the way home. Kotonoha happily arrives for her date with Makoto shortly after. With all three main characters carrying different expressions on their faces, the story begins.
You are Ouji Kamogawa, age 19, a bright student with a bright future. However, your dreams of going to a top-ranked university suddenly come crashing down when you fail your entrance exams -- and lose your beloved Yukari at the same time. Now six months later, you're wandering a lonely beach, bitter about all that you've lost.
Suddenly, you hear a sweet voice, crying out for help. It's a beautiful girl -- a young maid -- about to be subjected to a terrible fate at the hands of a band of hoodlums. Thinking fast, you are able to save her virtue.
"My name is Mari," she says, through her tears. "I work as a maid at a nearby mansion. Please...let me repay your kindness."
She takes you to the house she works at, Sea Dragon Mansion. There you encounter her two sisters: the proud and capable Hina and the delightfully cute Mayu-chan. You also meet the mysterious mistress of the mansion, Hime, and the cold trainer-of-maids, Aya.
Welcomed as a guest, you choose to stay for a time in Sea Dragon Mansion. Aya coldly explains the rules of the house: you are the guest, and that means that the three maids will strive for your every pleasure. Ring one of the three bells to call any one of the three maids, and you can use them any way you like.
A Profile game download
To get all CG, choices with * infront should save and load after each choice
Rizu
Ask Miku
Answer
save 2
Answer Rizu's Feeling's
*Either
*Either
Rizu True End
Load 2
We're Siblings
Rizu End
Miku
Load 1
Miou's Fine
Save 3
I want to know
Ask about the sickness
Ask why she's in the hallway every morning
Ask about her sister
*Either
*Either
Save 4
She'll have to try again a year from now
Miku True End
Load 4
Believe in her anyway
Miku End
Miou
Load 3
Keep my promise with Rizu
Think about Miou some more
Call him
I want to stay with Miou
Believe in Miou
*Either
I'll believe in Miou no matter what
Miou End
Two twins - Haruka and Sora, his younger sister, are going back to grandfather's house.
They visited this house many times when they were kids and they still remember it. A while ago, they lost their parents in a car accident and they decided to move and live at their grandfather's house.... Nao, their old friend, Ryouhei, his classmate, Akira, a miko at a neighboring shrine, and Kazuha, Akira's close friend, welcome them.
Nothing is changed. His good old memories and silent atmosphere heal his sadness.... However, his peaceful life gradually changes.... A secret promise made long time ago. A lost treasure. A real reason for moving to the town. Real feelings. The story now starts under the summer sun...
Riki was a child when his parents died, leaving him hopeless and depressed. What saved him was a group of four kids referring themselves as the Little Busters!.
They took Riki out and played with him during his time of need. He really enjoyed being together with them, and his grief gradually faded away.
Now in his second year of high school they still hang out, fight and live together, and enjoy their school life.
Kawakami City is famous for its strong dedication to its samurai ancestors. A strong fighting spirit is always valued and it's even an important factor in succeeding in school there.
Yamato, a second year student from Kawakami Highchool is always with his close friends (4 boys and 3 girls). They have known each other since they were young and have done loads of things together. They have many other friends, but this seven people is a close-knit group, they even have a secret base where they meet...
With the new semester, they welcome two girls into their group and shortly after things start to change...
Beneath the scorching sun of midsummer, a pampered, aloof sort of girl declared that there are four windows through which to view a person.
She was not the only one by his side, for he had had a wounded girl thrust upon him - a wounded girl who could not help but depend upon him, as the girl he had known for so long once had.
Now, however, that old friend of his vanishes in the dead of night to prowl where an ordinary girl should not.
The blue sky of the stadium and the filth of the city streets spread out before him; unsustainable aspirations and an unsustainable love beset him.
What in the world is he thinking as he gazes at their profiles?
Download A Profile game:
AProfile.rar - 603.8 MB
AProfile.part1.rar - 199.3 MB
AProfile.part2.rar - 199.3 MB
AProfile.part3.rar - 199.3 MB
AProfile.part4.rar - 5.8 MB
This walkthrough is intended to give pointers on the decisions to make in order
to clear or 100% the game as efficiently as possible (i.e. with as little
backtracking as needed). It's also intended to be spoiler-free, so it will only
detail the actually important choices. Check the translated walkthrough image if
you want a step-by-step guide through each location, but be prepared for initial
confusion and (indirect) spoilers. Of course, if you want to get the most out of
the game then don't use a walkthrough at all, just know that you'll likely be
spending a lot of time backtracking and figuring stuff out by trial and error.
How to read this guide
Steps marked with a "-" are essential (some technically aren't, but are included
because they cover essential plot-related details), steps marked with a "*" are
only needed if you care about 100%-ing the game. They're still recommended as
even some of the non-essential paths might reveal minor details about the plot
(although often they serve no other purpose than to fill up the map). So in
other words, if you want to 100% the game, follow all steps, otherwise just the
"-" steps. Saves are marked as [Jewel-save #x], for easy reference (the number
will refer to save number, not Jewel number - it doesn't matter which Jewel you
pick). You leave Jewel-saves by clicking on one of the orbs of the Reflector in
the bottom-right of the screen, and load them by clicking on the marks they
leave behind on the map. As mentioned, this walkthrough only contains the actual
branching points in the game. Whenever nothing is mentioned, this means that
it's not possible to branch here - either it is made obvious in-game where you
should go, or you should just wander around until you bump into
someone/something, or you should click around until you can progress, or the
choice just doesn't matter if there is one. The route order used is
Mitsuki/Eriko -> Ayumi -> Mio -> Kanna/Kaori, which is the order we recommend as
it (arguably) gives the most natural plot progression and never gets you stuck
due to missing items.
Notes before starting
- Don't forget to watch and pay attention to the intro that plays when launching
the game.
- Throughout the main game, whenever you are talking to someone, you can show
them your items to have them comment on them. Be careful though - show the
wrong item to the wrong person and they might end up stealing it from you.
- "First day" and "second day" refer to the two days _after_ the first night on
which the main game begins.
- Puzzle answers are not provided in this walkthrough. If you have trouble with
any of them, check your gamefolder for solutions.
- Due to the limited number of Jewels available, you can't use any more than
specified in this walkthrough for at least the first two routes.
Walkthrough
Prologue
- Linear. None of the choices you make here matter in the end. Just keep going
until you enter the main game (you'll notice that it's started when the
interface changes and becomes point-and-click).
Mitsuki/Eriko route
- Leave [Jewel-save #1] the first time you get back to your room at night.
Choose NOT to read the documents when prompted the first time after repeatedly
(7 times) checking your desk. Reload [Jewel-save #1] right after and read
them. To progress, check the phone on your desk, then the clock on the
windowsill on the left (remember this, you'll need to do it often).
- The first time you get to the main hall of school is a route-deciding branch.
Go directly upstairs and to the rooftop to stay on Mitsuki's route. Go to the
infirmary right after that.
* Leave [Jewel-save #2] after meeting Kaori (green-haired girl) in front of your
house.
- Go to Ayumi's room after having met Kaori in front of your house. (If you
haven't met Eriko in the infirmary yet, then you need to do this first before
you can trigger the event.)
* After the event in Ayumi's room, go to the mansion in front of school. Load
[Jewel-save #2] after Kaori leaves and go to your own room instead (first
meeting Eriko again if you hadn't), then go directly to the infirmary and
check out the clothes, then to the second floor, then to the mansion. Leave
[Jewel-save #3] after Kaori leaves and go to the rooftop of school, then back
to the school gate. Reload [Jewel-save #3] and leave [Jewel-save #4]
immediately after. Go to Triangle Mountain and back to the coast. Then reload
[Jewel-save #4] and go to Geo Technics (company at the coast).
* Leave [Jewel-save #5] after you've met Mio and Yuuki in the central district
at night, and go to the park (take a left to the heights, then the park is on
the bottom-left). Return to your house and check the TV. Reload
[Jewel-save #5] after the event, and go to the cafe instead.
- When prompted, choose not to give the key.
- The first time you get to outside the storehouse of the mansion on the second
day, leave [Jewel-save #6], enter the storehouse with the key, look around
until you can leave again, then head straight to the well (i.e. don't click
around too much). Make sure you check inside the well first, then click around
until Mitsuki arrives. After the event, reload [Jewel-save #6] and immediately
leave [Jewel-save #7]. This time click around without entering the storehouse.
* In the infirmary with Mitsuki at night, leave [Jewel-save #8] after the
telephone event and continue without using any items. Once you reach the end
(you'll know by the E mark on the map), reload [Jewel-save #8].
- Use the wooden sword after the telephone event in the infirmary.
- Leave [Jewel-save #9] when you get to the mansion garden, then go to the
mansion living room and check the tapestry a few times. After you've been
warped away, load [Jewel-save #7] from earlier and go into the storehouse.
Leave [Jewel-save #10] in here. Check stuff inside the storehouse until you
get locked in (don't forget to check the hoe, which is easily missed). Pick
up the rope from the wall and check the surroundings some more (primarily:
the exit, the latch on the metal door and the small window). Once you're back
outside after the events, reload [Jewel-save #10].
* Leave [Jewel-save #11] in the storehouse immediately after the previous step.
(Note that this Jewel needs to be left here until Mio's route.)
- Leave the storehouse and head straight to the well. Use the rope here to get
the item, then click around until Mitsuki arrives. After the event, load
[Jewel-save #9] and go into the storehouse.
* Leave [Jewel-save #12] once you're in the storehouse, continue, and give
nonsense answers when prompted. Reload [Jewel-save #12] once you've reached
the end.
- Give enough correct answers when prompted (they should be fairly obvious).
Ayumi route
- The first time you get to the main hall of school, go to the infirmary.
- After meeting Toyotomi at the coast, go to Triangle Mountain.
- After meeting Kaori at Geo Technics, go to Triangle Mountain.
- Pick up the document from the bushes after the event where you bump into Ayumi
at Geo Technics (if you hadn't already).
* Leave [Jewel-save #13] after running into Yuuki in the main hall of school.
- After running into Yuuki in the main hall, head to the lab. Leave
[Jewel-save #14] here, continue without giving anything.
* Reload [Jewel-save #13] when you're back out of the lab, immediately leave
[Jewel-save #15] and go outside. Reload [Jewel-save #15] after the event and
go to the infirmary.
* Leave [Jewel-save #16] after running into Kanna at the coast at night. Go to
school, choose to escort Mio when prompted. From the heights go to Mio's house
(on the right side of the screen). Reload [Jewel-save #16] in Mio's room and
leave [Jewel-save #17] immediately after. Escort Mio again and go to the park
this time. Reload [Jewel-save #17] the first chance you get and leave
[Jewel-save #18] right after. Choose to go in Yuuki's place and go to the lab
at school. Reload [Jewel-save #18].
- Choose to go in Yuuki's place when prompted and go to the infirmary.
- Leave [Jewel-save #19] when talking to the guard at Geo Technics for the
second time on the second day. Keep trying to walk in without using items
until the guard leaves, then go to Triangle Mountain. Reload [Jewel-save #19]
after the events here.
* Leave [Jewel-save #20] directly following the above and repeat the same steps.
Reload [Jewel-save #20] once you reach the end.
- Show the guard the magnetic card.
- Choose not to give anything to Ayumi when prompted.
* Leave [Jewel-save #21] after the call from the company in the living room,
then go to Geo Technics. Reload [Jewel-save #21] when you arrive (no need to
trigger any events yet).
- Go to the central district after the call from the company in the living room.
* When talking to Kaori in front of Geo Technics, leave [Jewel-save #22] and
continue without giving the document. Reload [Jewel-save #22] once she's left.
- Give Kaori the document in front of Geo Technics.
- Leave [Jewel-save #23] during the event in the living room at home, continue
until the end. Reload [Jewel-save #23] and use the item you just got.
Mio route
- Load [Jewel-save #14] and give Mio the notebook.
* After running into Ryuuzouji and Kaori on the second floor of school, leave
[Jewel-save #24] and go to the infirmary, then to the cafe. After you've sat
down at the table, reload [Jewel-save #24] and go directly to the cafe.
- Leave [Jewel-save #25] when Takuya tells you to (on the second day at Triangle
Mountain at night).
- Pick Yuuki when prompted (hint: while advancing through the tunnels, pay close
attention to the walls).
- Be sure to obtain the stone disk from the last gate.
* Leave [Jewel-save #26] after obtaining the stone disk.
- Use the silver medal at the last gate and choose to stay when prompted.
* When you reach the end, load [Jewel-save #11] (the one on the top path of the
map), immediately leave [Jewel-save #27], click around until you get locked
in, take the rope (for some reason it's impossible to take the rope earlier).
Reload [Jewel-save #27], head straight to the well and use the rope on the
well. Reload [Jewel-save #26], use the silver medal and choose to go together.
- Load [Jewel-save #25] after reaching the end.
* Leave [Jewel-save #28] directly following the above, pick Mitsuki when
prompted and continue in the same way as with Yuuki until the puzzle room
(don't use the stone disk), then reload [Jewel-save #28] (since you won't be
able to open the map, you'll have to return to menu and choose "restart with
current map and items" first).
- Pick Mitsuki when prompted. Use the stone disk on the first gate before
opening it and continue until the end.
Kanna/Kaori route
- The first time you get to the main hall of school, go back outside, then back
to the main hall and to the lab on the second floor.
- Give Kanna the notebook when you meet her on the roof.
* From the roof, go to the infirmary, then to outside your house, then go talk
to the guard at Geo Technics. Leave [Jewel-save #29] here, then go to outside
your house, then to the main hall of school, then to Triangle Mountain and
back to the coast. Reload [Jewel-save #29]. Now go to the second floor of
school (don't pass by your house), and back to the main hall. Leave
[Jewel-save #30] here, go to the roof and then to Triangle Mountain. Reload
[Jewel-save #30] and go to Geo Technics.
* Leave [Jewel-save #31] when you hear a siren outside your house at night
(after obtaining the medicine). Go to the city and continue for a while (if
you get stuck on the second day, don't forget to talk to the workers at the
coast and/or the students in the main hall of the school).
* Leave [Jewel-save #32] after the ero scene. Reload [Jewel-save #31] once
you've reached the end (hint if you get stuck: check the nose).
- Go to the coast when you hear a siren outside your house at night (after
obtaining the medicine).
* Leave [Jewel-save #33] when you're back in front of your house, then go to the
city, then to Kanna's room. Reload [Jewel-save #33].
- Go to your room when you're back in front of your house.
* Leave [Jewel-save #34] while talking to Kaori at the heights. Continue, choose
to talk to Houjou when prompted back in the city and go to Kanna's room
afterward. Reload [Jewel-save #34].
- Choose to follow Kaori when prompted and continue on (if you've been following
the *'s, you can safely skip through the scenes with Kanna at night and the
entire daytime part of the second day since it's pretty much identical to what
you've already been through. Again, if you get stuck on the second day, make
sure you've talked to the workers at the coast and/or the students in the main
hall of the school).
* When evening sets in after meeting Kanna the second time in the park, leave
[Jewel-save #35]. Go to the coast, then to the cafe, then reload
[Jewel-save #35] (no need to do anything at the cafe).
- Go directly to the cafe when evening sets in.
- Leave [Jewel-save #36] when in the hotel room. Give the blue card when asked.
- Leave [Jewel-save #37] in the hallway inside Geo Technics. Go into Ayumi's
office on the left and reload [Jewel-save #37] once you've reached the end.
- Keep waiting (looking around) in the hall at Geo Technics without going into
the office. Once in the lab, first find the Jewel behind the projector screen.
* Leave [Jewel-save #38] in the lab. Choose not to take the stone when prompted.
Continue until the end, reload [Jewel-save #38] and immediately leave
[Jewel-save #39]. Choose to take the stone yourself, then to hand it over.
Reload [Jewel-save #39].
- Choose to take the stone, then to keep it. Reload [Jewel-save #36] after
reaching the end. Don't give the blue card to Kaori (you shouldn't have it
anymore anyway), then go to the cafe. Continue until after the ero scene (if
you've been following the *'s, you've already been through this and can load
[Jewel-save #32] to save some time). Use the stone you just obtained here.
Path to epilogue
- Go to the study the first time you get to your house, find the last Jewel
(hint: check the "notes before starting" again) and read the memorandum, then
head to Triangle Mountain with all Jewels inside the Reflector.
Epilogue
- Linear. Just enjoy the ride until the end credits (hint if you get stuck in
the final room: check the map).
New game+
- You can access short character endings for Ayumi, Mio and Kanna now. You'll be
asked to enter them when reaching their good endings (check the walkthrough
image for specific locations).
* If you've followed all the *'s, you should have 98% now; what's left is to
traverse some paths that were blocked previously (character endings aren't
needed for 100%). Start the game again, go to the study first, then to your
own room. The first time you're in the main hall of school the sequence is as
follows: infirmary -> lab -> Geo Technics -> study -> main hall -> home -> Geo
Technics -> infirmary. You should now have 100%. Now you can restart the game
and go directly to school on the first night for a funny scene and access to
the music room.