Hey guys! I would like to start a discussion about the company MangaGamer and their philosophy and business mission, but before we do I will talk a little about their backstory.
MangaGamer is a company from the Netherlands that translates and publishes Eroge games for the Western Audience, releasing about a game every couple months. Their very first game was Hinatabokko, not a bad game by any means, but still just an above average one. Their next title was Boku no Mesu Hisho wa Doukyuusei, a game that can only be defined as mediocre. Has a third game, they did Edelweiss, quite a good game, but by no means great. After that game, they went on to translate a really bad game (Oishii Bou ga 2hon) and another mediocre game (Succubu☆Soon!), followed by 4 good games (D.C. ~Da Capo~; Suika; Kira☆Kira; Shuffle!), followed by a mediocre game (Ryoujoku Guerilla Gari). Finally, they translate and publish a really great game called Higurashi no Naku Koro ni and a really good game called Soul Link, going on to publishing another 2 mediocre games (Shimai Don ~Shirudaku de~; Cosutte Alien -Yuuwaku no Cosplay H-). And this goes on and on, they seem to release some really good games only to follow up by mediocre and sometimes bad games.
With that in mind, what do you think is motivating them to do this style? Do they have two teams, one that focuses on good games and another that only wants to release a game in time, as to not have a big hiatus between releases? Or is it that getting the license to translate and publish one of the good games is just really hard/expensive? Why don't they translate the really great games that are out there? Anyway, this topic is to discuss =)