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Duel Savior (English) - FAQs, Bugs, etc.


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Content:

  1. Duel Savior DESTINY & Duel Savior JUSTICE - Changes
  2. Mechanics (gameplay, character routes, etc.)
  3. Bugs
  4. Installation notes
  5. Other things

 


1. Duel Savior DESTINY & Duel Savior JUSTICE - Changes

this is just copy-paste from the official website of

Seiha Translations

 

1. Sound

Will not include exceedingly minor things such as slightly different wordings, changed references, or something being bleeped in one but not the other. In general though, the language is more toned down and often less vulgar. For example, saying "Gave herself to me" instead of "Gave her virginity to me." Some changes, however, are just mystifying, like "Necrotech" becoming "Necromatic." The panty shots in the CGs are all covered up and most of the sex scenes are replaced by fades to black, but it's always obvious or even directly said what's going on. I'll note the ones that get replaced instead of just skipped over.

 

VA Lists

Taiga -- None / Sugiyama Noyiaki

Mia -- Kaori / Shitaya Noriko

Lily -- Kanari Kanzaki / Kobayashi Sanae

Berio -- Nishida Komugi / Takahashi Mikako

Kaede -- Oda Marina / Itou Shizuka

Rico -- Kasuga Ann / Minami Omi

Nanashi -- Shion Miyabi / Nabatame Hitomi

Crea -- Kamisa Akari / Mizuhashi Kaori

Muriel -- Oonami Konami / Yamaguchi Yuriko

Dahlia -- Matsushita Miyabi / Ohara Sayaka

Downy -- Narita Ken / Hayami Shou

Sel -- Ishikawa Daisuke / Mizushima Takahiro

Shezar -- Maekawa Takeshi / Suwabe Junichi

Mudou -- Miyabayashi Yasushi / Norio Wakamoto

Imnity -- Mikagami / Mamiko Noto

Lobelia -- Shion Miyabi / Nabatame Hitomi

 

-----------------

 

Additional system voice options:

Taiga (ID 0)

Black Papillon (ID 7 and continuing from here)

Muriel

Dahlia

Crea

Sel

Downy

Lobelia

Imnity

Rubinas

Mudou

Shezar

 

-----------------

Chocolat Savior (an extra fandisk) is included on the disk, unlocked by completing MiaA.

 

-----------------

Very (VERY) slightly extended Chapter outros (ie literally just: "Next Chapter: XXX." Plus some tagline)

Taiga does the voiceover for 1-8. Route-specific heroine for remaining chapters.

 

-----------

The new OP for Destiny (

) plays when the game is booted up. Fatally plays as normal partway through the prologue/chapter 1. The version linked is from the ORIGINAL Duel Savior and is the one Destiny uses. Justice has a slightly modified version.

 

Somewhat related, in Destiny, the final final route's last boss theme is No Way Out instead of Fatally.

 

Destiny also has an additional ED (

) that plays after the normal ED with a separate credit roll for Alchemist. It is awful.

 

--------------

 

A number of combat sounds were changed. Much of it was increasing sound effect volume. This is most noticeable with Mia's arrow attacks which are much louder than before.

 

There are also some internal changes, including a few new scripting commands for how delayed output is handled.

 

 

------------------------------------------------------------------------------------

 

2. CG/Scenes

Chapter 1:

Added Mia/Golem CG

 

Chapter 2:

Berio sex changed to taking a bath with her.

 

Chapter 4:

Added Mia porridge CG

Kaede masturbating replaced by taking a bath with her.

 

Chapter 5:

Lily stripping changed to happy fun bathing suit dressup time (CG changed to simply have a bikini)

 

Chapter 6:

Added Lily/Taiga CG

Kaede upsidedown 69 changed to bunny girl funtimes

 

Chapter 7:

CG of Nanashi's face art altered (different words, shading, and glow on Lily's hand)

69 with Rico changed to bathtime.

 

------------------------------------------------------------------------------------

 

3. Routes

Herorine routes in general are more or less the same. Sex is replaced by fade outs and a corny head shot on a pink background. Berio, Lily, and Mia all get one of those and they are all terrible.

 

Berio/Kaede/Rico/Nanashi:

Heavily modified CG for Crea/Rebellion (bra added, reframed, rod thing repositioned over stomach)

 

Lily/Mia:

Heavily modified CG of Principal's seal (clothes added, shackles and gag removed, hair redrawn for some reason...)

 

--------------

 

Harem/Crea Route:

Heavily restructured to include Crea as the centerpiece. Specifically:

 

After MiaA is cleared, additional events with Crea during Free Action choices appear along with associated CGs.

Almost the entirety of the start of the group date is completely changed, plus Crea added to picnic.

Bridge battle party changed (PC Team A: Taiga, Lily, Mia. PS2 Team A: Taiga, Lily, Nanako (same as Lily route))*

Crea added to Gargantua invasion

Completely different epilogue

 

*

Uh, actually, it's not. The game claims that it is, but it is not. Moving to TL notes and fixing as best I can.

 

------------------------------------------------------------------------------------

 

4. Changes the translator (Aroduc) can't/won't import

 

Altered stand sprites

Dahlia (nipple slip covered)

Papillon (straps expanded to bikini)

Nanako (skirt lengthened/repaired so no panty shots, multiple versions)

Mia in night shirt (closed/lengthened so no panty shots)

 

I probably could clumsily import them into Justice, but I really don't think the amount of work that'd require would be worth it for the final result.

 

Music/Replay Gallery

Technically, I personally didn't mess around with the CG gallery either, but these galleries are complex and a headache, so no. Justice's gallery remains completely intact.

 

The next ep previews are some kind of complicated macro using script commands that don't exist in the PC version, so I just made stuff up instead. I also changed many of the later CGs for them since the ones they used were stupid. My favorite was the one that was a tiled background.

 

Crea's sprites in her final chapter are technically wrong/different from what they should be. Another complicated thing that I really can't fix well.

 

Destiny only EDs are cut. Only decent way I could implement them anyway are just literally recording them and playing them back as a movie.

 

Destiny ver.OP is also just ignored and Justice's default OP is used. Same with the title screen. Destiny's is just vanilla DS's anyway.

 


2. Mechanics (gameplay, character routes, etc.)

most of them is also just copy-paste from the official website of Seiha Translations

 

 

1. Gameplay

General Mechanics:

Controls:

A - Basic attack

B - Special attack

AB - Super attack (consumes 2 Red)

C - Block

 

Most characters have netural, ↓, and → variations for all basics, specials, and supers with air variations of each.

 

A - Punch (repeatable)

→A - Kick

↓A - Traitor: Chainstaff

 

B - Traitor (extended by pressing B up to two more times on hit)

→B - Traitor: Rocket Punch

↓B - Traitor: Axe

 

AB - Traitor Combo (extended by pressing B up to two more times on hit)

→B - Traitor: Super Rocket Punch

↓B - Traitor: Super Axe

 

j.A - Punch (repeatable)

j.→A - Kick

j.↓A - Traitor: Hammer

 

j.B - Traitor: Lance

j.→B - Traitor: Rocket Punch

j.↓B - Traitor: Bomb

 

j.AB - Traitor: Lance Combo

j.→AB - Traitor: Super Rocket Punch

j.↓AB - Traitor: Bomb Cluster

 

 

Recovery

Press ↑ while in the air after hitstun ends to recover control

 

Evade

C+left/right

Ground only

Hit box generally disappears during evade

 

Parry

Pressing block right before an attack hits will parry it. The defender will take no chip damage, lose no gauge, and have a few frames of invincibility. Attacks that have multiple hits may not be interruptable, even with the frames of invincibility.

 

Autoguard

Certain attacks (and bosses) have super armor for a certain number of hits before they can be interrupted into hitstun.

 

Levels

Determine gauge size. Nothing else.

 

Blue Gauge

Fills over time

Depletes on block or defensive cancel (below)

If blue is empty, then extra damage is taken when blocking

 

Red Gauge

Fills when attacking

Will fill over blue gauge

Normalizes towards half when taking damage (+ if half)

Depletes on supers (2 bars)

Depletes on offensive cancels (below)

 

Canceling

Almost any attack can be canceled. They can be performed directionally (double tap a direction/C+direction), normal attack to special attack, a normal/special to special/super, or super to super. Not all characters can cancel in every direction (most can't cancel downwards for example) and many characters have unique cancels (ex. Berio's forward offensive cancel creates a shield that bounces the enemy back)

There are three main kinds of cancels.

 

Free cancel

Uses no gauge.

Norma attack to special attack (or super)

Upward direction cancel off normal attack

C+↑ from neutral will perform a free (upward) directional cancel

 

Defensive cancel

Uses one blue gauge.

Backwards directional cancels

 

Offensive cancel

Forward directional cancel off any attack

Upward/downward direction cancel off a special or super

Cancelling from one special/super to a different special/super

Note: Doesn't include the cost of using the super, so offensive canceling into a super will take 3 red total

 

Damage Prorating

Damage lessens the longer a combo goes on

Damage greatly lessens once an enemy is in a down position (even if they are relaunched into the air from it)

Damage lessens the less life an enemy has left

 

==============================================

Character specific notes

(Just done off the cuff, may have missed something)

 

Taiga

B, AB can be continued by pressing B up to two more times after striking

 

Mia

Ground B attacks are determined by length of time button is held and angle of release. Angle can be changed after attack begins.

 

Lily

→B and →AB can be held to increase detonation distance

 

Berio

B, j.B, ↓AB can be held to increase length/power of effect

↓B, ↓AB and ↓j.AB can be aimed after attack begins

↓C creates shield (req. 1 blue, depletes blue while up and lasts until blue is empty)

 

Kaede

Can triple jump

Has a downward cancel in the air

When using AAAAA, final hit automatically jumps

Has ↑j.B and ↑j.AB

j.6B, j.6AB are multiple hit attacks. Continue by pressing B with the correct timing

 

Rico

↓AB super only available when summon is out

Summon slime with →C

Summon Necromicon with ↓C

Orders for summoned monsters given with C+direction

Summons cannot be dismissed. They must be defeated before a new one is summoned. There is no limit on summoning otherwise.

Directional cancels have no slowdown or other visual effects

Directional cancels free cancel into themselves

Cannot directional cancel while a summon is out

 

Nanashi

Head has an independant hit box when detatched (damage is only taken by body)

Many attacks change while head is detatched

When head takes damage, it cannot be recalled/picked up for a few seconds

Being on top of head when it is supposed to enter a stunned state (ie at end of some supers) will automatically reattach it instead

When head is detatched, ↓B, ↓AB creates an extra grave underneath head

 

------------------------------------------------------------------------------------

 

2. Character routes

Route is set at the start of chapter 8. You are given a choice of characters to ask out and whoever goes with you is the route you are on. There is an semi-enforced route order and only the routes that are unlocked will be available to ask out. However, girls may turn you down if you have not gotten enough points/cleared enough flags with them. It's definitely possible (probable even) to have enough points with multiple girls on a single playthrough to choose multiple routes from a single save. Mia is selected by choosing nobody.

 

Route unlocks are saved to the system data and can be accessed from any game. Completing a girl's route also unlocks her for use in battle instead of controlling Taiga. Levels are carried over in an NG+ when the game is cleared (any ending) but levels are NOT saved to the system data.

 

MiaC* -- Unlocked from the start

Berio -- Unlocked from the start

Kaede -- Unlocked from the start

Rico -- Complete Berio or Kaede's route

Nanashi -- Complete Berio or Kaede's route

Lily -- Complete Berio, Kaede, Rico AND Nanashi's routes

MiaB* -- Complete Lily's route

MiaA* -- Complete MiaB

Justice/Crea -- Complete MiaA

 

*Regarding Mia's route

Unlike the other girls, you cannot be turned down when selecting it for having too few points with her. Entering it without fulfilling the conditions for MiaB/A (completing Lily and enough points with Mia) just pushes you into MiaC. MiaC is not a full route and completing it does NOT count as clearing Mia in any way. Second, there is a normal end and a true end. The normal end must be completed before the true end is unlocked. You can simply save in the final chapter and then reload after seeing the normal end to see the true end.

 

The Justice/Crea route splits off at the end of chapter 7 instead of the start of chapter 8 (as far as the scripts and save files are concerned). If the conditions are fulfilled, there will be a prompt to begin it at the beginning of chapter 8. If no prompt comes up, you have failed to fulfill the conditions.

 

A quick mnemonic for remembering order is large breasts, small breasts, medium breasts. There is a much more specific reason they're grouped/ordered like that but it's quite spoilery.

NOT KIDDING WITH THE SPOILER HERE

 

Ordering proceeds from heroines/routes most tied to winning the war for Red to the least. The only three true savior candidates (Mia, Berio, and Kaede) are unlocked from the start, although Mia's full route isn't available until later.

 

IE route ordering is:

Red savior candidates (Berio and Kaede)

Red-aligned anti-Messiah heroines (Rico and Nanashi)

Anti-messiah candidate (Lily)

White savior candidate (Mia)

Anti-God (Harem/Crea)

 

There's certainly a strong argument to be made that Lily's far more White aligned than the others too.

 

 

Crea events for her route (Destiny Only):

 

Chapter 4, 2nd Free Action (Night) - Gate

Chapter 5, 1st Free Action - Gate (Choose not to bug Berio)

Chapter 5, 2nd Free Action - Gate

Chapter 6, 1st Free Action - Gate

Chapter 7, 2nd Free Action - Gate

 

ALL MUST BE DONE TO ENTER HER ROUTE.

 

No other requirements apparently, besides clearing MiaA.

 

I have no good idea how harem route is unlocked besides winning all the battles.

 


3. Bugs

1. Gameplay

Imn's backdash is slightly glitched and will execute her summon's super off an HJC for no cost.

Demo:

Demo:

------------

 

Too many collisions simultaneously with a frozen sprite can overload the game and cause all projectiles to lose both substance and hit properties.

Demo:

 

-------------

 

Possibly related, but I haven't been able to duplicate it, so I'm not sure WHAT this bug is exactly. It looks like the game tried to HJC from the offensive cancel and just putzed up Nanashi's head, resulting in the same error as the ice one above.

 

-------------

 

Guarding while jumping can have strange effects on momentum. Usually, it's just a very quick deadfall (which is probably intentional), but for characters that have a double jump, tapping block right after a double jump can cause them to rocket upwards. AI Berio tends to do this a lot for some reason.

Demo:

Demo:

 

This was fixed for most (all?) characters in Xross.

 

-------------

When you block, the screen locks for a moment (presumably during the parry frames). If you're moving fast/far enough and tap block rapidly, you can scroll yourself off the screen. Also note that things a little ways off the screen have wonky hit detection, so this could probably be even glitchier under certain circumstances.

DS Screenlock Glitch - YouTube

 

 

------------------------------------------------------------------------------------

 

2. Technical/Installation

 

Destiny voice glitches:

 

taig000000 is an empty padding file, but it's called in the game twice. Once at the start of Crea's route (stomach rumbling noise), and once at the end of Lily's route during the escape. The two lines are not even remotely alike.

 

Voice 3090030173 and 3090030203 are backwards in Destiny in Berio's route. They're the same line for both, just one has reverb since it's a flashback. I've gone ahead and swapped them back to fix it.

 

Voice samples 0065060009 and 0065060010 are identical files in Destiny (hospital in Nanako's route). They shouldn't be, but they are. There's nothing I can do since the right line doesn't exist.

 

 

----Save files----

--Previous save files may not work or have minor errors depending on where in the script they were saved

--No previous saves in chapter 1 will work

--All previous saves will default to Justice content

--Previous system saves may erroneously have certain CGs already unlocked or erroneously mark text as read

--Previous system saves that have the harem route unlocked will need to clear Mia NORMAL (not True) in order to unlock Crea's route in either Justice or Destiny

--The system save can be freely used between Justice and Destiny content. IE, completing Berio's route in Justice counts as completing her route in Destiny as well, and vice-versa.

 

----Graphics----

--Graphics unique to/modified for Destiny are of a lower resolution and quality due to its release on PS2

--3 Destiny-only CGs have been added to Justice's content during the common route

--Certain character graphics in Destiny that were altered to meet Sony's sexual guidelines could not be imported. These are graphics that have nipples or panty shots

--Crea's in-battle sprites have been approximated as best as possible using her sprites from other games

--Destiny chapter transitions had to be redone. Voicing remains identical as in Destiny. PC voicing for these lines is not available.

 

----Scripts----

--Scripts inside character routes cannot be marked as read due to hardcoded constraints. Scripts that are part of the common route (chapters 1-9 by script, actual split is earlier) will function as normal.

NOTE: Lines are marked as read first by SCRIPT, then by line, so even though there is a significant amount of duplicated text between routes, as each route has its own scripts, it was treated as unread between them anyway. Justice and Destiny have their own separate scripts for all events, including the common route. You can simply set Skip Text to All in the configuration to skip the text if you wish.

 

 

----Other----

--No translation or editing has been done for the Messiah Training extra disk game modes that were released with Justice

--Justice's title screen is used instead of Destiny's

--Destiny-only BGM are not included in the Music Gallery

--Destiny-only Replay Scenes are not included in the Replay Gallery

--Destiny-only Ending credits cannot be used. Some CGs used in the endings use Justice's versions of CGs instead of Destiny's

--Additional Destiny-only system voices cannot be implemented

--Chocolat Savior (integrated as part of Destiny) and its CGs cannot be included

--Many lines that had only minor differences (such as stuttering, rewording, or cut/added portions of the line) between the Justice and Destiny versions were altered to improve compatability for using Destiny voice actors in Justice content. A spoken line may not be 100% indicative of the text that was originally translated.

So, the rest here are bugs which were listed on the official website too WITH a solution (the solution is quoted if there's one). If you have found a new problem, just post it (this also applies if you know a solution for a problem). I'll update this post if it's necessary.

 

Play in window mode?

The game should start in full screen mode when you start the game the first time. To play in window mode you need to change it to 16-bit color (right click, "Properties" - "Compatibility" - "Settings" - "Reduced color mode")

Thx to Daeverius for the following information: If you don't have the option to change it the way above, you have to change the whole color to 16-bit OR using Oracle to emulate XP.

 

----------------------------------------------------------

 

Problems with h-scenes (replay menu)

If you select Rico's 1st H-scene, it turns into BP's 1st scene right before the 2nd round of sex starts.

If you select "Keep going" in Berio's first H-scene it turns into Lily's.

Maybe there are other problems like this too, but no one said something so far.

Aroduc is working on it, maybe there's a patch in the next days/weeks.

 

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DirectDraw error (when starting the game)

http://s14.directupload.net/images/121004/pb3eceuj.png

Mostly users of Windows 8 have this problem. One solution is to install Oracle VM to run Windows XP and open the game in that (if you have the problem on Win8).

Still searching for a better/easier solution.

Thx to desi and Yachi (via pm) for the following information: Solution for people who get the direct draw error if they're using Windows XP - Run in compatibility mode under Windows 95. Highly doubt it will work for Windows 8 users, but you can try it.

 

----------------------------------------------------------

 

Font problem (like the following)

http://s7.directupload.net/images/121005/temp/og4fu4br.jpg

Change to JAPANESE LOCALIZATION and install the original game again! If this doesn't help, change your location to Japan too.

Unfortunately there's no solution about this problem if this doesn't help.

 

----------------------------------------------------------

 

Black screen, although the sound is playing when playing in 16 bit (or error about no support)

No solution which solved the problem completely. Install the patch (here) and try to update your graphic drivers and DirectX.

Thx to Nobu for the following answer: Hmmm maybe its the bit color (btw im just guessing) when i tried to use window mode, it said either: change to 16 bit or, 16bit does not support, so try changing ur current bit on u computer to the other one and try again

 

----------------------------------------------------------

Game crashes randomly or on entering chapter "x" of character route's (mostly)

Download this file, put it in the directory and run it.

Thx to dr_lapedh for the following information: choose in the setting skip all unread text, so the troublesome text that keep crashing the game can be skip


Try to begin the route from the start again or try another route (for example, if you are on Kaede's route, try Berio's route, if you already did her route, then try Nanashi's route).

If the other routes also won't work, try to reinstall the game.

You can try to use my savegame (link below) too.

4. Installation notes

----Installation----

Unzip into game directory, overwriting all files

 

 

----Voice Actor Configuration----

By default, PC voices will be used for all content.

 

See here for a complete list and samples of the voice actors:

viewtopic.php?f=14&t=533

 

If you wish to use PS2 voices where they are available, then rename Voice1.pac to Voice2.pac and vice-versa.

 

If you wish to use PS2 battle/system voices, rename Justice2.pac to Justice2PC.pac and rename Justice2PS2.pac to Justice2.pac.

 

Additional files for disabling Taiga's in-combat voice or for disabling either set of voice actors entirely are available at Seiha Translations - Index page

 

 


5. Other things

You can find a more detailed Walkthrough here and a more detailed Battle Guide here.

Note: This two aren't from me.

 

Here is a save with the complete Berio, Kaede, Rico, Nanashi, Lily and Mia (normal and true) route. Didn't play the harem route so far, therefore there's still one h-scene missing in the replay menu. Furthermore, I don't know if I'll play the survival mode (you get five CG's if you reach level 200 in Survival) and I don't know if there are some CG's from the character routes missing. Some CG's from Destiny mode are missing too. This is JUST in the case you don't want to play a specific route and want to go directly to Lily's (for example).

Save 01 - After completing Berio's route

Save 02 - After completing Kaede's route

Save 03 - After completing Rico's route

Save 04 - After completing Nanashi's route

Save 05 - After completing Lily's route

Save 06 - After completing Mia's normal route

Save 07 - After completing Mia's true route

That means, if you load Save 04 for example, you can go on with Lily's route and then Mia's true ending (after Mia's good ending) if you want to see them.

Or if you load Save 07, you can go on with the harem route for example.

The CG's and replay scenes are saved in the config file, that means, if you only want the CG's (or h-scenes), you just have to overwrite the config file.

 

Played all routes with the walkthrough above. There are a few "translation mistakes" (for example for the point on the map), but it's easy to find out what the editor of the walkthrough means.

 

About the problem to play in window mode: I changed the color mode of the system, because I think it's the fastest and easiest solution (if you can't change it at the properties). You don't need to restart or anything else, just a few clicks to change the settings, that's all. Some desktop symbols and so on change now, but if you change the color back to normal, everything is like before (at least on my laptop).

Edited by pumasrevenge
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The game should start in full screen mode when you start the game the first time. To play in window mode you need to change it to 16-bit color (right click, "Properties" - "Compatibility" - "Settings" - "Reduced color mode")

Thats not gonna work on windows 7 (at least for me) I simply dont have an option to change it into 16-bit color(i have an option to play it in 256 colors though). The only solution on windows 7 i found was to either change your whole color to 16-bit(which sucks) OR use special program for making it windowed(dont rememeber the name) or using Oracle to emulate windows xp.

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Thats not gonna work on windows 7 (at least for me) I simply dont have an option to change it into 16-bit color(i have an option to play it in 256 colors though). The only solution on windows 7 i found was to either change your whole color to 16-bit(which sucks) OR use special program for making it windowed(dont rememeber the name) or using Oracle to emulate windows xp.

Thx for the info, I'll add it. If you mean the program D3DWindower, that one doesn't work. Would be nice if you can recommend any other programs, since D3D is the only one I used before :)

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Thats not gonna work on windows 7 (at least for me) I simply dont have an option to change it into 16-bit color(i have an option to play it in 256 colors though). The only solution on windows 7 i found was to either change your whole color to 16-bit(which sucks) OR use special program for making it windowed(dont rememeber the name) or using Oracle to emulate windows xp.

Installed Windows 7 now (because of the DirectDraw error) and it works now, but you are right, there's no option to change it to 16 bit. I'm still looking for a solution, would be nice if you could tell me if you found out something (without the help of other programs or changing the whole color) :)

 

hmm I'm playing under japanese locale but my text is still showing up like it is in your screen shot. Are there any other ways to fix it or any fonts I should download and add?

I'll look into it and tell you if I found something.

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hmm I'm playing under japanese locale but my text is still showing up like it is in your screen shot. Are there any other ways to fix it or any fonts I should download and add?

Try to change your location to Japan and install the game again (don't mistake it with the localization, they should also be Japanese :)

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hmm I'm playing under japanese locale but my text is still showing up like it is in your screen shot. Are there any other ways to fix it or any fonts I should download and add?

 

A question. Did you install the VN while you were in Japanese locale, or did you install in your regional locale and then switch? That could cause problems in the text if done so. If you didn't then try was pumasrevenge said above.

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A question. Did you install the VN while you were in Japanese locale, or did you install in your regional locale and then switch? That could cause problems in the text if done so. If you didn't then try was pumasrevenge said above.

 

ty ty, that ended up being the problem. I had changed it to Japanese after I had installed the game and it was giving me troubles. strangely enough Alchemy Meister didn't give me any trouble.

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ty ty, that ended up being the problem. I had changed it to Japanese after I had installed the game and it was giving me troubles. strangely enough Alchemy Meister didn't give me any trouble.

 

No problem. Some VN's won't encounter that problem, some will. Just like some you can work with applocal and some you can't. It is weird and annoying to work around, but I just always install to Japanese locale to ensure it will work.

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Whats even stranger i installed on my normal locale then simply copypasted game into xp jap locale and have no problems with font. On the other hand at start of 8th chapter when i choose girl to take to city im getting crash(resolved it by moving save back to my normal pc played that scene and moved it back).

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Whats even stranger i installed on my normal locale then simply copypasted game into xp jap locale and have no problems with font. On the other hand at start of 8th chapter when i choose girl to take to city im getting crash(resolved it by moving save back to my normal pc played that scene and moved it back).

Although the problem is solved already in your case, did you install the patch? If not, you can find it in the first post.

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I'm having some problems with it on my computer. Everytime I run the cracked EXE my screen shows "no support" although I can still hear the opening going on and I can even move my mouse and hear the sound of the main menu. I put it on my laptop and it works fine! :confused:

 

What I used: VISTA 32 and 16 bit color. 1024X768 also 800X600. I've messed around with some of the compatibility options too.

 

Edit: I have japanese set for unicode stuff.

Edited by xrayder133
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I'm having some problems with it on my computer. Everytime I run the cracked EXE my screen shows "no support" although I can still hear the opening going on and I can even move my mouse and hear the sound of the main menu. I put it on my laptop and it works fine! :confused:

 

What I used: VISTA 32 and 16 bit color. 1024X768 also 800X600. I've messed around with some of the compatibility options too.

 

Edit: I have japanese set for unicode stuff.

 

Hmmm maybe its the bit color (btw im just guessing) when i tried to use window mode, it said either: change to 16 bit or, 16bit does not support, so try changing ur current bit on u computer to the other one and try again

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The FAQ at seiha forum says the following:

 

There is a normal end and a true end. The normal end must be completed before the true end is unlocked. You can simply save in the final chapter and then reload after seeing the normal end to see the true end.

 

I've completed Berio route and tried reloading from the last chapter, but I got the same ending. Any ideas how to see the true route? (No spoilers please)

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The FAQ at seiha forum says the following:

 

 

 

I've completed Berio route and tried reloading from the last chapter, but I got the same ending. Any ideas how to see the true route? (No spoilers please)

 

Would be a little better to read the whole entry for that:

MiaC* -- Unlocked from the start

Berio -- Unlocked from the start

Kaede -- Unlocked from the start

Rico -- Complete Berio or Kaede's route

Nanashi -- Complete Berio or Kaede's route

Lily -- Complete Berio, Kaede, Rico AND Nanashi's routes

MiaB* -- Complete Lily's route

MiaA* -- Complete MiaB

Justice/Crea -- Complete MiaA

 

*Regarding Mia's route

Unlike the other girls, you cannot be turned down when selecting it for having too few points with her. Entering it without fulfilling the conditions for MiaB/A (completing Lily and enough points with Mia) just pushes you into MiaC. MiaC is not a full route and completing it does NOT count as clearing Mia in any way. Second, there is a normal end and a true end. The normal end must be completed before the true end is unlocked. You can simply save in the final chapter and then reload after seeing the normal end to see the true end.

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