Alien
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Episode 2 is up. Fate/Zero #15 Golden Shine Kajiura version of Sword of Promised Victory. There is not enough yessssss.
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Episode 1 of season 2 is out. Fate/Zero #14 The Mion River Battle It has one of the most awaited moments from the novels: a magically-enhanced jet dogfighting an ancient Babylonian airship above a massive battle against not!Cthulhu. Really. The entirety of season 1 can be found on here if you haven't watched it yet. Edit: THE GREATEST COOL.
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Written by Gen Urobuchi, author of Saya no Uta and Puella Magi Madoka Magica, animated by Studio ufotable (Kara no Kyoukai, Toriko, Tales of Symphonia OVAs), with a score by Yuki Kajiura (Puella Magi Madoka Magica, Pandora Hearts, Xenosaga Episode III), Fate/Zero is a prequel to Type-Moon's Fate/Stay Night. Originally a light novel series, it was animated in late 2011, with the first season (covering roughly the first two and a half books) running from October 1st to December 24th. Season 2 will begin airing on April 7th - tomorrow, at the time of this writing. Like Fate/Stay Night, it is the story of the Holy Grail War - a battle waged between seven magi, each controlling a heroic spirit of ages past, from Joan of Arc to Hercules to Gilgamesh, for control of the Holy Grail, which can grant any wish. Unlike F/SN, though, there is no focus on everyday life or romance - the contestants in the Fourth Grail War are intelligent, dedicated, and ruthless. Nobody wins through dumb luck - though they very well may lose through it. It's very much a story written by Urobuchi. Fate/Zero also has incredibly good music. Season 2 will be the first time since 2004 that Yuki Kajiura has composed both the OP and ED for a show - season 2's OP will be titled "to the beginning", performed by Kajiura's staple band Kalafina, and the ED is "Sora wa Takaku Kaze wa Utau", performed by newcomer Haruna Luna. With an all-star production cast, season 1's only real competition for best show in the year was Madoka, which shares two of the three key players. Season 2 both lacks that competition and will be better on its own merits - season 1, while awesome, was primarily setup for the absolute insanity that will compose season 2. I'm fine with this thread being used for anything Fate/Zero - both seasons, the light novels, fan art, whatever. The light novels can be found translated here. The first season was aired, subbed in English, legally and free of charge, on NicoNico weekly, almost immediately after the Japanese broadcast. I believe this situation is set to continue for season 2. I am a colossal nerd about both Fate/Zero and Type-Moon stuff in general, and can probably answer pretty much any question anybody has. I'd prefer if any light novel readers whitetext'd anything after the current point the anime has reached, though.
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Fate/Zero is the only thing I'll be watching. Should be interesting, since I don't actually know the specifics of the second half of this season, just the general outcome.
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Do you own and/or play any instruments?
Alien replied to RJei's topic in General Discussions & Debates
I believe I've got an acoustic guitar (steel string, I think) and a keyboard hidden in a closet somewhere. Used to belong to my brothers, but they've both long since moved out, so. I don't have much interest in the guitar, and only slightly more in a keyboard. Viol family is where it's at. I'd love to have a violin or cello, though I doubt I'd ever be able to be very good. Also, the poll options seem a bit odd. No bass? Or any wind instruments at all? It seems like it'd be better to have group (wind, string, percussion, etc.) options rather than just a few popular instruments and an "other" option for everything else. -
Yeah, the waifu thing is a bizarre and kinda disturbing trend. It's really horribly misogynistic (women are a thing to be owned for a month or two? The hell?). I mean, a relationship between non-equals can work. They tend to be really unhealthy, but some of them can work and some people want that sort of thing (hell, I'm somewhat of a submissive myself, and there's no shortage of male doms with gender expectations as they are today). But a dom/sub relationship lasting for a month is going to be abusive. Any relationship deliberately entered for a single month is probably unhealthy. Waifus are general are kind of a weird thing but whatever man it's your own business. There are certainly fictional characters I've found attractive, physically or otherwise. But something like this thread shows disrespect for those characters, on top of being kinda revolting in general mentality.
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And high-level generic Angels (Principatus and Voice of God, I think, both drop them). Principatus I believe shows up in the mission with just Melodiana and Wil at the Church on the Cliff, though not if you visit there again, and may appear in Hannah's escort mission there. A respawning Voice of God shows up early on in one of the first accessible NG+ mines (though past fighting the huge devil for the first time, so still chapter 8+). Or fighting the huge devil in the NG+ mines. These are kind of a dick to get either way.
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This is an awesome post. I've had guys actually angry with me as well, for not being interested in them. Or outright disbelieving that I'm gay, because I'm not butch. I've lost multiple male "friends" as a result. Sex makes interpersonal relationships terrible. I tried playing the first one (it was the only one translated at the time, I think) but the terrible characterization and lack of anything appealing but sex had me drop it within half an hour. Raidy at least had kinda addicting gameplay.
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Giving somebody Ful's Tears + Mill and massacreing is pretty much the only way. But Infected Undines drop Sapphires and show up more consistently than ice Kankuris. Topaz are the easiest; there's an area near the top of the world map, can't remember offhand what it's called, but has a free map that spawns nothing but magaworms and a couple other enemies that drop Topazes. You could probably get five in one or two trips. I think I managed it in 3 with just the Mill. I want to say the area is Dijenel? Or Kania. One of the wasteland-type areas at the top of the world map.
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nope Two endings are only accessible on a New Game+. Tokimi and Kyouko's routes require an event that only occurs there, so. Replays vary by route with 1~2 different missions for each heroine and some considerably different scenes after ~halfway through the game. The heroine whose route you're on also gets a massive powerup in the final couple of chapters (one heroine doesn't fight, and another already has that powerup, so you get a character unique to their routes instead). It's probably worth it to play through at least twice. The battle system was actually probably my favorite part of the game. It's a strategy RPG, with characters that can level up and grow stronger. However, each unit on the map, rather than being a single character, consists of three characters taking different roles - one attacker, one defender, and one supporter. The attacker and defender have obvious roles (if the defender is defeated, any further attacks on the unit will automatically be critical hits), while support can range from devastating magic attacks to healing magic or buffs/debuffs. You can switch characters in the unit between these positions for each battle as necessary; if somebody is close to death, you could switch your defender to support to heal the party, while the attacker defends and the supporter goes into melee. Every unit has up to three separate things they can do in each position. It's a surprisingly fun and interesting system. As for the music, I honestly don't remember any of it. Which pretty much means there was nothing particularly good, but nothing awful either.
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It's in a hidden room to one side of the room with the huge demon in the second NG+ mine map (after you've recruited all story characters). Sorry, you're pretty much boned. There's a few of those quests that require ridiculous amounts of materials, they aren't really supposed to be done on the first time through the game. If you really want to do it immediately, you could reload a save from before you took the quest if you have one, but I don't think any of those quests give particularly good rewards. Ful's Mill and Ful's Tears do not increase harvesting rates.
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For those who liked the Break Blade and Origin openings, they were both performed by KOKIA, who has done several other anime OPs (including Phantom: Requiem for the Phantom and Gunslinger Girl s2) and is generally a fantastic artist. I had a good list of OPs and EDs, but there's a one-video limit. So probably the best OP I can think of: http://www.youtube.com/watch?v=t6wKIKHSa_A Honorable mentions: Tatta Hitotsu no Omoi (Gunslinger Girl S2 OP), Opening (Kara no Kyoukai movie 1), Magia (Mahou Shoujo Madoka Magica ED), and Lacrimosa (Black Butler ED2).
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After Fate/Stay Night and Umineko? Abandon all hope, ye who sees Studio DEEN attached to a project you're looking forward to. They've got shitty animation, they're bad at adapting, and perhaps most damningly they've got shoddy storyboarding. Sankarea doesn't really seem like a thing where the first and last have all that much impact, but they keep taking projects that ARE impacted in those areas. Studio DEEN is shit. Bones is pretty good, going by FMA and Scrapped Princess. ufotable is the best. I have yet to see anything made by ufotable that is not absolutely beautiful. Even the bonus episode of Kara no Kyoukai which literally consists of two people standing in the snow and talking for 22 minutes (or perhaps more, I don't recall) is visually stunning.
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Clear out any events in Yuidora. The Magnus quest starts in Wil's workshop, and doesn't seem to get cued until a little while after the becoming-Lord event. Getting 500 kills is actually the goal of the quest, not a trigger (I'm pretty sure). If Wil's got more than 500 kills, go out and kill another monster and the quest will register as complete.
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I've yet to actually play anything by them, but they're indirectly responsible for me finding some of my favorite musicians, so there's that going for them. The concepts of their games also seem pretty cool. Going to start playing Kara no Shoujo in the next couple of days.
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I don't have a save convenient for taking a picture, but it's near the first deployment point below your home base. To the right of that point is a chasm, with a monster portal spawning Stone Slayers on the other side. The gathering points in that map (two mining and two grassy) are all in a hidden room directly below the portal. This had me stumped as well for a while until I cleared the map, stuck a Flight accessory on Wil, and had him walk around the entire place.
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I'm not entirely sure, as I completed all the mines available before Asmodeus' showdown. Make sure you've actually got at least one of all the synths in your inventory, and that you haven't equipped or placed any (a bit of bad coding makes the quest not register as completed if they aren't actually in the inventory). If you're not on Emi's route, clear up any events in the city so you can see when the scene that continues her quest line appears (most of Emi's lategame stuff is supposed to happen in the city, so there might be some interference there). With that stuff done, just start clearing the dungeons. The fight against her was pretty brutal even with people over level 85, which I cleared a level 95 map with, you probably want all the levels you can get. Maybe post the mission that caused the boss battle to appear, for everyone else?
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Chapter 9 is the final one. 10 chapters total counting the prologue. And pay up for 30k; you end up getting almost the same map either way, but if you pay the 30k merchants the map will have two treasures worth 60k each. Or maybe 30k each. Don't fully recall. But you'll never see the 5k again, while the 30k will more than pay itself back.
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If you can get above 66 (I think) Tools rating in your workshop (needs ~level 8 + being fully kitted out with some of the best stuff in a normal playthrough), you can convert materials to their better forms (i.e. Wood to Good Wood) at a 1:1 rate. By that point, stuff should be selling at a ridiculous rate even with the generic shopkeeper. You can make a Barrel Pile (I think that's what it was, anyway) with Furniture Board and Ivy, and each sells for ~3k with some decent Price-boosting. You can grow Ivy in your yard, and in all odds you'll have a giant pile of it anyway, it's pretty common. So farm some wood, sell some barrels, make ~15k per trip to the woods. In NG+, Sei Gobles on the early levels of the NG+ mines have two rare drops, each worth something like 11-15k at base Price in your shop. Farm a bunch of them (Ragsmuenda, Mylen, and Eukleia are all really good at killing them quickly) and reap the profits. I've got something like 1.5 million just from the ones I got in the course of exploration (and also selling absolutely anything I'm not using and won't use later on). Before either of those strategies become viable, you don't really need that much money. Sell off any outdated weaponry and all your treasure (other than Topazes, Sapphires, and Emeralds) and you should have enough to get by. Hold off on Enhancing a lot until at least the first strategy is available.
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I recently came off a sort of VN hiatus with Shikkoku no Sharnoth a couple weeks back. Started Kara no Shoujo, as well, but then started up Kamidori and got massively sidetracked. When I finish getting as close to 100% as I can tolerate, probably going to go back to that. Or maybe Deardrops, it looks interesting. Untouchable Cage. It opens up after you clear Demonic Banquet, which you need all main party members for (and Wil level 60). So you can't get it before around chapter 8.