Jump to content

Visual Novels Translation Status [02/09/2014]


Recommended Posts

the common route has an actual topic (human relationships, family, working together to survive).

And that's exactly the reason why I disliked FP that much. I don't want to whine but fuck my family, so much shit happened during the last 5 years that I want to cry. No wonder that I wasn't able to enjoy the game when it was all about family problems and how to solve them. So never recommend me any VNs with a family theme, thx.

Link to post
Share on other sites
  • Replies 116
  • Created
  • Last Reply

Top Posters In This Topic

I know what you mean.I can't like Nakige and shit like that sort of for the same reason.I already have enough drama and reason to be sad in my life already, at least when I'm playing games and shit I want stuff to be happy :p

 

If I wanted to cry all I'd have to do was look inside my wallet.

Link to post
Share on other sites
I know what you mean.I can't like Nakige and shit like that sort of for the same reason.I already have enough drama and reason to be sad in my life already, at least when I'm playing games and shit I want stuff to be happy :p

If I wanted to cry all I'd have to do was look inside my wallet.

I don't have anything against dark stories (I actually like them) but family drama is just not my cup of tea. Oh and my wallet is quite full but I've basically no freetime at all. I would gladly trade some money for time, interested? Although I've probably still 200% more freetime than Desi...

 

But you know, it's a VN and problems here solved so easy (kind of) so i'm little jealous as well.

In my case it made me angry because in real life it's everything but easy to solve such problems and the family will most likely end up doing a deathmatch.

Edited by OneManArmy
Link to post
Share on other sites

To everyone who said the fliers idea wouldn't work.... HA! Got 8 people all ready to go. That was issue 1/3. However, now we have issue number 2/3: finding a place to work. We all live across campus from each other so at best we could meet once per week, which isn't good. Right now we're looking for a place to work together in case we need to spend the night. After that... the last issue will be having the coders play a few games first so they get the idea. Any ideas for test games they could try? Don't recommend games that you like, recommend ones that have fantastic GUIs. I'll make a separate thread in the appropriate area for requests once we get that far. We're hoping to get started once we hit 15 people. Currently out team consists of these people (by their chosen nicknames):

Me - avid player, beta tester, coder, and error analysis

Lunchbox - Japanese translator and scripter (works on GUI text)

Tesla - coder only

Turntable - japanese translation and moral support XD

Zoe (My GF) - recruitment, supplies, food, beta tester, and team management

ZZ - Translator only

Mr Pickles - translator and quality control (I think you guys call it editing)

Tits (yes that's the name he chose) - No clue what the hell this guy does. He only speaks japanese, but he's a great programmer. I have yet to have a conversation with him.

 

Hoping to get started this coming summer after exams. That's our end goal. The one thing we all have in common is that we eat at the same place, so that's a plus.

Link to post
Share on other sites
to everyone who said the fliers idea wouldn't work.... Ha! Got 8 people all ready to go. That was issue 1/3. However, now we have issue number 2/3: Finding a place to work. We all live across campus from each other so at best we could meet once per week, which isn't good. Right now we're looking for a place to work together in case we need to spend the night. After that... The last issue will be having the coders play a few games first so they get the idea. Any ideas for test games they could try? Don't recommend games that you like, recommend ones that have fantastic guis. I'll make a separate thread in the appropriate area for requests once we get that far. We're hoping to get started once we hit 15 people. Currently out team consists of these people (by their chosen nicknames):

Me - avid player, beta tester, coder, and error analysis

lunchbox - japanese translator and scripter (works on gui text)

tesla - coder only

turntable - japanese translation and moral support xd

zoe (my gf) - recruitment, supplies, food, beta tester, and team management

zz - translator only

mr pickles - translator and quality control (i think you guys call it editing)

tits (yes that's the name he chose) - no clue what the hell this guy does. He only speaks japanese, but he's a great programmer. I have yet to have a conversation with him.

 

Hoping to get started this coming summer after exams. That's our end goal. The one thing we all have in common is that we eat at the same place, so that's a plus.

 

o_o. . .

Link to post
Share on other sites

^

It seems kind of unlikely to find so much translators just like that all of the sudden. Especially for eroge translations. Also, what do you need a workplace for? It's not like you're be developing some software where everyone needs to communicate or whatever. I think you have a slightly wrong idea of how this is done.

Get 1 guy to hack the VN and get the scripts, 1 guy to TL it. At that point you can't actually do anything else until some TL gets done, maybe just image editing and UI fuckup. Few editors will have very little work if the TL guy is slow and QC is for the end. There is like no need for anyone to gather up at any place unless you want to just hinder the progress more.

You also seem to be aiming for multiple TLs at the same time. Just no. You can be happy if only 1 good medium size project (30-50k lines) sees the light of day. Don't aim too high and large.

 

Sorry for a negative and skeptical post, but what you wrote seems to be unrealistic on so many levels. I do hope that I'll be proven completely wrong, but it seems unlikely.

Link to post
Share on other sites

I'm feelin pretty into it, but remember I'm on a campus of 20K+ students. A lot of people see the bulletin boards every day, and I covered all the cafeterias. Otherwise, we do want to work on 3-4 projects at once, since a lot of us have free time. As for the meetup thing, I also run a game design group for indie games, and having a place to meet up is a must have. Couldn't work without it, so I'm kinda OCD about it.

 

But on your skeptical note, I do fully understand that. To be TOTALLY honest I was a bit surprised myself, and I am still skeptical as to how motivated these guys are. We all JUST met this week, so I am 95% just hoping this gets off the ground. If it starts to die too quickly I'll be upfront and honest about it, but we haven't gotten to the stage where e\we've even DONE anything yet, so can't tell for sure atm.

Link to post
Share on other sites
I'm feelin pretty into it, but remember I'm on a campus of 20K+ students. A lot of people see the bulletin boards every day, and I covered all the cafeterias. Otherwise, we do want to work on 3-4 projects at once, since a lot of us have free time. As for the meetup thing, I also run a game design group for indie games, and having a place to meet up is a must have. Couldn't work without it, so I'm kinda OCD about it.

 

But on your skeptical note, I do fully understand that. To be TOTALLY honest I was a bit surprised myself, and I am still skeptical as to how motivated these guys are. We all JUST met this week, so I am 95% just hoping this gets off the ground. If it starts to die too quickly I'll be upfront and honest about it, but we haven't gotten to the stage where e\we've even DONE anything yet, so can't tell for sure atm.

 

Don't wait for people to start working. Make them.

Link to post
Share on other sites
I'm feelin pretty into it, but remember I'm on a campus of 20K+ students. A lot of people see the bulletin boards every day, and I covered all the cafeterias. Otherwise, we do want to work on 3-4 projects at once, since a lot of us have free time. As for the meetup thing, I also run a game design group for indie games, and having a place to meet up is a must have. Couldn't work without it, so I'm kinda OCD about it.

 

But on your skeptical note, I do fully understand that. To be TOTALLY honest I was a bit surprised myself, and I am still skeptical as to how motivated these guys are. We all JUST met this week, so I am 95% just hoping this gets off the ground. If it starts to die too quickly I'll be upfront and honest about it, but we haven't gotten to the stage where e\we've even DONE anything yet, so can't tell for sure atm.

Tayutama...please?

Link to post
Share on other sites
I'm feelin pretty into it, but remember I'm on a campus of 20K+ students. A lot of people see the bulletin boards every day, and I covered all the cafeterias. Otherwise, we do want to work on 3-4 projects at once, since a lot of us have free time. As for the meetup thing, I also run a game design group for indie games, and having a place to meet up is a must have. Couldn't work without it, so I'm kinda OCD about it.

 

But on your skeptical note, I do fully understand that. To be TOTALLY honest I was a bit surprised myself, and I am still skeptical as to how motivated these guys are. We all JUST met this week, so I am 95% just hoping this gets off the ground. If it starts to die too quickly I'll be upfront and honest about it, but we haven't gotten to the stage where e\we've even DONE anything yet, so can't tell for sure atm.

 

1st: Good Luck, take your time, don't rush into big projects and end up droping them o stalled for years.

2nd: Names of games you had worked on?(I kind of like indie games).

3rd: Motivate them with porn.

Link to post
Share on other sites

The games we are working on haven't been released for anyone to play yet. Currently my team is working on 6 games at once, 3 of which are a part of a series. They are as follows:

(Series - AoS)

1.) Arc of Shadows

2.) Army of Shadows

3.) Title pending (will have initials AoS)

These are tactical singleplayer games that are modeled off of Final Fantasy Tactics, but have graphics and calculators similar to Fire Emblem. The third game has much of the planning done, but no working title or storyline. All we have are the mechanics, which are the same throughout the entire series. If you're interested in a general layout of the storyline, a quarter/third of the first game's storyline is published on finctionpress under the title "Valkral the Devil Angel", also written by me. I have the story up until the first quarter of the third game planned.

 

(individual titles)

4.) ARK - This is a bullet hell based DIRECTLY off of the style of Touhou 6. It is mechas however, not magic. If you want the storyline, it's VERY similar to Muv-Luv Alternative: Total Eclipse. In fact, we changed the story a bit in order to mimic that anime. This game is nearing completion and is looking towards a summer release. As easter eggs, we included an unlockable at the end where remixed Touhou music plays instead of the original music. The final boss spaceship is based off of the Space Colony Ark from the Sonic franchise.

5.) The End is Near - This is an RPG game very similar to Final Fantasy. It is designed to be multiplayer online, and couldn't be better summed up than Final Fantasy 2 online. I specifically say FF2 because of the way magic works in that game, as opposed to with FF1 or any other game in the franchise. This is about halfway done, looking at release in mid-late 2015.

6.) Overworld - This game is just getting started. I couldn't say it any better than Counter Strike physics with CoD/BF/SF2 graphics on a DayZ sized world. It's a first person shooter RPG, where you have all the elements of an RPG such as clans, leveling up and economic system with ingame NPCs, but the aspects of an FPS like counter strike like rank, PvP, and a huge variety of weapons. Then, just picture it in a SF2-looking world with the size of DayZ maps. That's basically it. I wrote the entire engine for it myself, however (edited by others though)

 

We do not have a website, we run from a TS3 server to coordinate, as some of our team members live further away. However, most of the team meets daily at my GF's place to work. We spend about 2-3 hours per day apiece, and there are 17 people on the development team. Some work on multiple games, some work on only one. However, each game has its own lead programmer and graphics designer. We sadly only have 2 sound design people, so that is by FAR the slowest part of our process. I am a game designer and backup programmer/editor. Hope you guys found this interesting.

Link to post
Share on other sites
Guest
This topic is now closed to further replies.



×
×
  • Create New...