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Visual Novels Translation Status [11/02/2014]


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‡†~~VNs Translation Status~~†‡

 

The Updates will be in red so check them every sunday.

 

 

 

http://i.imgur.com/gPGYEGj.jpg

 

 

 

  • 12Riven- 45.5/72 scripts translated, 3/75 scripts edited
  • Air (Project 1)- Through QC, some tech work remains before patch
  • Amagami - 1st day patch Released for PS2/PSP, 1113/2308 original edition scenario scripts translated (48.2%)"
  • Amairo IsleNauts - prologue and common route fully translated, Shirley route 10% TL, Masaki 18.5% TL, Konoka 10% TL, bonus 20% TL, prologue patch out
  • Cannonball - Fully translated and edited, in QC
  • Clover Day - 500/648 KB of the common route + 74/722 KB of a route translated
  • Cocoro Function - 14735/53644 (27.47%) lines translated
  • Gensou no Idea - Common route 17% translated
  • Fate/Hollow Ataraxia - 100% beta patch released
  • Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
  • Hatsukoi 1/1 - Being translated
  • Hatsuyuki Sakura - 19.4% (7525/38793) lines translated
  • Koichoco - 100% translated, 248/397 files edited
  • Koiken Otome - 93.82% translated, 72.26% edited, prologue patch released
  • Koisuru Natsu no Last Resort - 24944/36325 (68.67%) lines translated, Common + Umi + Riho route translated
  • Kud Wafter - 11789/33132 (35.58%) lines translated
  • Kurukuru Fanatic - 67.4% translated
  • Lamune - Nanami route partial patch released, Hikari route 1436/6085 lines translated
  • Little Busters - Original released, work ongoing with EX./ME content, now a joint project with Doki. 29712/30163 new lines translated
  • Lovely Cation - 6.39% lines translated
     
  • Magical Marriage Lunatics - 18.51% lines translated 8.99% edited
  • Mahoutsukai no Yoru - Fully translated, in TLC
  • Mamatoto 29.1% Complete
  • Muv-Luv Altered Fable - 65% partial patch released
  • Muv-Luv TDA 01 - 50% translated
  • Noble Works - 21,524 / 57,690 (37.3%) lines translated, partial patch released
  • Oreimo PSP - 100% translated, 239/299 through TLC+Editing, 217/299 scripts finalized, Kirino + Ayase partial patch released
  • Oreimo Tsuzuku - 199/268 scripts translated, 78/268 through TLC+Editing, 66/268 scripts finalized
  • Popotan - 6% translated
  • Princess Maker 5- 85.89% lines translated, 32.91% of lines finalized
  • Prism Ark - Chapter 1-7 translated, progress stalled because of technical issues
  • Pure Pure - 80.56% translated 80.56% edited
  • Rance 5D - 40% translated
  • Rance 6 - 8% translated
  • Rance Quest - 16.00% messages and 78.24% strings translated
  • Rewrite Harvest Festa - 1464/30040 (4.87%) lines translated
  • Rose Guns Days 3 - 60% translated and edited
  • SakuSaku - Common route fully translated+ Konami route fully translated, 22891/49257 (46%) lines translated, 15993/49257 (32%) lines finalized
  • Sanarara R - 9/124 scripts translated, partial patches released weekly
  • Sonicomi - 360/18196 (2%) lines translated
  • SonoHana 10 - Being translated
  • SonoHana 11 - Being translated
  • SubaHibi - Down the Rabbit Hole I patch released, 48564/53520 (90.7%) lines translated and 40597/53520 (75.9%) lines edited
  • Sukisho! - First Limit - Released
  • Supreme Candy - ~14573/43261 (~33.7%) lines translated
  • Tasogaredoki no Kyoukaisen - 100% translated, in editing
  • To Heart2- 67% translated- "The final product is still years away unless I get more help. ", new alpha patch released
  • Witch's Garden - 11236/53734 (20.91%) lines translated
  • White Album 2 - Opening chapter fully translated with a "rough patch", Closing Chapter: 3038/35275 (8.61%) lines translated
  • Yoakemae Yori Ruriiro Na - 100% translated and edited, 54% QC, partial patch released
  • Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 69.69%, Kazuha 100%, Akira 73.62%, Motoka 30.17%, Common and Kazuha fully edited
     
    MANGAGAMER
  • Cartagra - Released
  • Kyoudai Hiai - Beta complete
  • Yome no Imouto to no Inai - In scripting
  • Royal Guard Melissa - November 14 release
  • Princess Evangile - In beta
  • Kara no Shoujo 2 - 30.9% translated, 22.1% edited
  • Space Pirate Sara - Getting ready for Beta
  • Free Friends - Fully translated and edited
  • Free Friends 2 - 16% translated, 16% edited
  • Bokuten - 41.0% translated, 10.1% edited
  • Da Capo 3 - Prologue + Ch. 0 complete, Common route 59.8% translated, overall 28.1%
  • Higurashi (retranslation) - 14.5% of Watanagashi TL, Onikakushi editing finished
  • Gahkthun - 46.1% translated, 18.9% edited
  • No Thank You - In scripting, demo beta in testing
  • OZMAFIA - ain route: 50.9% translated, overall 8.2% translated
  • Eden - In scripting
  • Euphoria - 51.9% translated, 2.0% edited
  • House in Fata Morgana - 15.8% translated
  • Supipara - Intend to fund through Eden's sales
     
    JAST
  • Hanachirasu - 99% complete
  • Django - Couple more months of translation
  • Sumaga- Fully translated, in editing
  • Seinarukana- Mostly translated
  • Starless - In translation
  • Trample on Schatten- translation about half done
  • Romanesque - Nearly finished, now in preorder
  • Shiny Days - Translation finished
  • Raidy III - TL finished, in insertion
  • Sweet Home - In translation
  • Sumeragi Ryoko - Picked up
     
    SEKAI PROJECT
  • World End Economica- Chapter 2 by end of year
  • Fault -milestone one- end of the year release
  • Grisaia no Kajitsu - All ages PC release based on the Vita release planned
  • Grisaia trilogy - Kickstarter planned
  • Clannad - picked up
  • WAS Lepidoptera no Sunadokei - Kickstarted, first stretch goal reached
     
    OTHER
  • Moenovel is working on another title
  • Eiyuu Senki - PS3 version picked up
  • Nekopara - Release will include a TL
  • Lucky Dog - Possible iOS released based on the ongoing text only fanTL
  • Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
     
     
    In develoment
     
     
  • Violet Hill Demo Released
     
     
    Kickstarter
  • Sunrider - A Space Visual Novel/Tactical RPG
  • My Little Dictator - A Battle Visual Novel
  • Megatokyo
  • Swords of Edo
  • Dysfunctional Systems
  • Kendo Crush
  • Exogenesis
  • World End Economica
     

 

 

Projects resurrected

 

 

 

 

 

New projects announced

 

 

NekoPara

 

 

 

Completed projects this week

 

 

Cartagra

Sukisho!

 

 

 

That is all for this week!! Enjoy!!

Edited by hyromaru
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It's not something that will be easily available outside of Japan. I think for the time being they may only be selling the physical version at Comiket, but they may sell excess stock online. Keep an eye out, I guess.

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Save 50% on eden* on Steam

( MangaGamer.com - eden* (download) )

 

Eden* has been released.

 

And there seems to be something called Eden+ as well which is not all-ages.

MangaGamer.com • View topic - Eden 18+ and Euphoria

 

Oh and Cartagra got patched.

MangaGamer Staff Blog » Blog Archive » Cartagra Patch

 

 

EDIT: Seems MangaGamer did a mistake and the game is not meant to be available yet.

Edited by jbeckman
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This was a mistake on our part.

There was a confusion on steam's system where we just wanted to display the $19.99 price, and the only option we saw was this "Prepare for Release" button.

We had a previous problem where Cho Dengeki Stryker wouldn't release without us pressing it even after the release date, and on the assumption that steam didn't allow us to release the games after their office hours, we went ahead and tried pressing this said button.

 

eden* is not available at all at the moment.

 

We are sorry about the confusion and we are trying to figure out what we can to resolve this issue.

So it's not released yet BUT pre-ordering it for 50% the prize doesn't sound bad at all.

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How the hell do they plan reach the money goal to fund the other minori stuff with 50% off? Hopefully it's not just wishful thinking on their part.

 

You'd be surprised. Steam sales may not work great with MangaGamer's catalog, but they're an extremely effective way to increase revenue. With other kinds of games, discounting a game by 75% has been known to increase sales tenfold or more, which means more overall profit. I'm not sure a 50% launch discount is the smartest move, but their only successful Steam game so far (Go Go Nippon) sold a crapton of copies when it was discounted.

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How the hell do they plan reach the money goal to fund the other minori stuff with 50% off? Hopefully it's not just wishful thinking on their part.

 

People will buy almost anything if it's on sale - even if they don't really know what they are buying. If it's marketed right, and catch a persons eye - ie: front page on Steam.

 

EDIT: Why do you think so many broken/terrible games manage to make it onto Steam? Becuase if you sell something, there will always be a buyer.

Edited by Some guy
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That is all good and great, but they would need 10,000 sales (at 50% off) just to hit the first goal, then 10,000 more to hit the 2nd. Of course, half of that at full price. I guess the first 10k is feasible, not really sure about the rest.

(The minori fund-raising project - Help visual novel developer, minori, in completing the Supipara Series!)

 

Edit: I still think they should have just made a "kickstarter grisaia project". That project will get a fuckton of money for sure (probably way more than MG's goals), while MG will be struggling with these sales just to prove some point. I want them to succeed and all that, but Sekai Project is doing it in a much simpler way and will probably have more success.

Edited by killerinsidee
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That is all good and great, but they would need 10,000 sales (at 50% off) just to hit the first goal, then 10,000 more to hit the 2nd. Of course, half of that at full price. I guess the first 10k is feasible, not really sure about the rest.

(The minori fund-raising project - Help visual novel developer, minori, in completing the Supipara Series!)

 

Ah I didnt know about that - that actually does sound pretty bad tbh. Either they aren't hitting sales (in general) enough to reach the goal, and in turn is a desprate ploy to bring more attention - or it hopes to waive off piracy. Typically MG has "always" charged based on length of a title - so its either short, or they done goofed. :p

 

EDIT: Eden* - Short (2 - 10 hours) - VNDB

 

That would be my guess on the pricing, tbh. If they think people will pay more then that for a title of that length, when Steam sells (terrible) VNs at the 15 - 20 range, then they would be kidding themselves. Their project goal might end up being abit too ambitous; the problem is they have to entice the demograph interested in VNs - and we are a pretty niche group already, I dunno if they could ever get enough money out of us even if they charged more.

Edited by Some guy
spelling is hard, and its 4 am
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They will probably reach the needed sales sales at some point, the key words being at some point . You can compare this to their "Koihime voice" goal, which was 2000 sales to include voices into the game. That took 1 year and some months. I doubt Supipara Chapter 1 will help all that much.

Buying the 1st part of some game that may not ever be completed is a bit odd. This is why a kickstarter makes much more sense, there is a sense of urgency and if the goals are funded, you will know exactly if the game (Supipara) will be finished or not. What would happen in case only the 1st goal gets funded and the sales start to die out after they put out Supipara Ch.1? Eden* will get a lot of sales and people who supported Supipara in hope of eventual completion will feel a bit screwed over.

 

Who knows what's going to happen to Minori in case this funding takes forever. They got really desperate to release something outside of Japan first. That's an awesome thing to do for us, but not as awesome for their main audience in Japan. They wouldn't even be considering this "strategy" if they weren't in deep shit. Hell, Minori was so xenophobic that they put some draconian game protections so that people outside of Japan can't play them. You pretty much can't even install Eden* if you're outside of Japan and whatnot. Yet now they are willing to let us play something first, that's kind of funny.

Edited by killerinsidee
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Ah I didnt know about that - that actually does sound pretty bad tbh. Either they aren't hitting sales (in general) enough to reach the goal, and in turn is a desprate ploy to bring more attention - or it hopes to waive off piracy. Typically MG has "always" charged based on length of a title - so its either short, or they done goofed. :p

 

EDIT: Eden* - Short (2 - 10 hours) - VNDB

 

That would be my guess on the pricing, tbh. If they think people will pay more then that for a title of that length, when Steam sells (terrible) VNs at the 15 - 20 range, then they would be kidding themselves. Their project goal might end up being abit too ambitous; the problem is they have to entice the demograph interested in VNs - and we are a pretty niche group already, I dunno if they could ever get enough money out of us even if they charged more.

 

We aren't as niche as we used too though.

 

10K sales is quite possible for a VN on steam, specially if it's on sales.

A lot of games on steam make far more profit during sales that they do without sales.

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"Crowd funding" with such big "scores" never end good, even so when we talk about episodes.

And the next steam sale will be the winter one, hope they can get some sales then. still looks very hard to bring the game to a final close, and that will hurt minory even more in the long run.

Edited by riddle
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Overall from a marketing standpoint in the general anime/visual novel/manga industry, the stocks are going up, which is a correlation to higher demand. Generally that's a good sign, but the important part is platform. Platform is everything, and personally I think Steam is not the way to go. If there was a steam equivalent for visual novels, then it might be feasible. But as it is now, that is not the case.

 

Also - killerinsidee - Love the Yoake Mae avatar :)

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So it's not released yet BUT pre-ordering it for 50% the prize doesn't sound bad at all.

So in the end I did buy eden* for 9,99€, or rather said pre-ordered considering there's no way to install it, but suddenly I can't find eden* in the shop anymore. So right now I'm not sure if I'm a lucky bastard who took advantage of MG's mistake and only payed half the prize or if the game will be removed from my libary, I'll get the money back and have to buy eden* for the full prize again. Time will show I guess.

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Platform is everything, and personally I think Steam is not the way to go.

You probably should includes why you think Steam is not good for VN though.

 

If there was a steam equivalent for visual novels, then it might be feasible. But as it is now, that is not the case.

I thought one of the main points of putting it on Steam is to reach the mainstream, "casual gamer," and all that shit. What's the logic of selling it on a VN oriented platform that will only be known by the current niche community. . . ?

Also - killerinsidee - Love the Yoake Mae avatar :)

 

ROFL

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I did end up buying that on a sale... 10/10 game...

I think steam did more to visual novels than any other kind of exposure till now, i see more and more people on youtube reach out for them after finding about them from steam, also a lot of steam curators are going for visual novels recomandations, though not very complex works, its a start.

Also - killerinsidee - Love the Yoake Mae avatar :)

Also https://vndb.org/c531 there you go.

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My only problem (so far, until Higurashi/Grisaia come out) with Steam is they pump out the embaressingly BAD VNs - making the genre as a whole look worse then it actually is. I'm still really bitter about half-assed projects like Fading Hearts, or overly-sexualized, poorly written fluff like Sakura Spirit.

 

Don't get me wrong - the VN scene is almost always incorperates a form of sexualization - it's stupid to think otherwise; but if presenting to a "Mainstream" crowd - you need to put on the kidgloves, so to speak~ (story>sexytime, etc)

 

Speaking of Steam - Swords of Edo got greenlit, looks like itll hit jan '15; and is doing a final KS drive this month for stretch goals.

Edited by Some guy
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That's been my issue with it too. If you want to expand your audience you put your best quality titles up there not rubbish that people will try, hate and have them convinced the genre isn't worth their time. Are you listening mangagamer?.

Edited by alksjdf
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