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Visual Novels Translation Status [09/13/2015]


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‡†~~VNs Translation Status~~†‡

 

The Updates will be in red so check them every sunday.

 

 

 

http://i.imgur.com/fTw0vae.jpg

 

 

 

 

  • Amagami - 1st day patch Released for PS2/PSP, 1410/2308 original edition scenario scripts translated (61.1%)
  • Amairo IsleNauts - prologue and common route fully translated, Shirley route 20% TL, Masaki 40% TL, Konoka 40% TL, bonus 20% TL, prologue patch out
  • Aokana - Common route, Asuka route, Misaki routes fully translated and edited
  • AstralAir - prologue patch released, 29,421/63,940 (46.01%) lines translated
  • Ayakashi Gohan (otome) - 49% complete
  • Black Wolves Saga (otome) - 52/65 scripts (80%) translated
  • Clover Day - 100% of the common route+ 74/722 KB, 348/711 KB, 119/743 KB, 92/764 KB, and 338/846 KB of 5 routes translated
  • Flight Diary - 14.8% translated, 11.85% edited
  • Gore Screaming Show - 29% translated, 12% edited
  • HaraKano - 44% beta patch out, Marina's route patch released
  • Haramiko - Common + Hazuki partial patch released
  • Hatsukoi 1/1 - 11409 lines translated, ~10200 lines edited
  • Hoka no Onna - 48.68% complete
  • Iinazuke wa Imouto-sama - released
  • Immoral Little - picked up, translation started
  • Irotoridori no Sekai - Announced, prologue patch released
  • Ken ga Kimi (otome) - 105/122 scripts (86.07%) translated
  • Kiminozo - First chapter complete
  • Koichoco - 100% translated, 390/397 files edited, 340/397 files QC
  • Koiken Otome - 96.55% translated, 83.09% edited, 81.53% QC, prologue patch released
  • Koisuru Natsu no Last Resort - 100% translated, 100% through first and second editing pass
  • Kud Wafter - 12982/33132 (39.18%) lines translated
  • Kurukuru Fanatic - Approximately 87.5% translated
  • Little Busters ME/EX - 29712/30163 new lines translated, TLC 100% for Kanata and Saya
  • Lovely Cation - 21% lines translated
  • Mahoyo - 100% translated,vin editing
  • Mahoyo project 2 - 2.2 scripts out of 200+ translated
  • Majikoi A-1 - 11.4% complete
  • Monster Girl Quest Paradox - being translated, new patch for items, skills, gameplay, etc released
  • Muv Luv Total Eclipse - 25% translated
  • Noble Works - 52,926/57,690 (92.9%) translated, partial patch released
  • Nursery Rhyme - 8543/32977 (25.91%) lines translated
  • Oreimo Tsuzuku - 246/268 scripts translated, 181/268 through TLC+Editing, 84/268 scripts finalized
  • PersonA - 44% translated
  • Rance 5D - 100% translated, 100% edited, in revision.. unofficial release not planned
  • Rance 6 - 88.4% translated, on hold.. unofficial release not planned
  • Rance Quest - 42% messages and all strings translated, 39/198 quests finished, unofficial release not planned
  • Re: Birthday Song(otome) - 22% translated
  • Rewrite Harvest Festa - 22583/30040 (75.18%) lines translated
  • SakuSaku - Common route + Konami + Mio fully translated, 45160/49257 (92%) lines translated, 31858/49257 (65%) lines finalized
  • Sanarara R - 15/124 scripts translated, partial patches released weekly
  • Starry Sky in Summer (otome) - 173/177 scripts (97.74%) translated
  • SubaHibi - Down the Rabbit Hole I patch released, 100% translated, 2nd editing pass and QC remain
  • Tasogaredoki no Kyoukaisen - 100% translated, 100% TLC, 100% edited, QC and tech stuff left
  • To Heart2 - 100% beta patch released
  • Tsujidou-san no Jun'ai Road - 4.02% translated
  • Ushinawareta Mirai wo Motomete - 4282/35056 (15.7%) lines translated
  • Witch's Garden - 37311/67201 (55.52%) lines translated, 2221/67201 (3.31%) edited, prologue patch released
  • White Album 2 - Opening chapter fully translated with a "rough patch", closing chapter 8974/35275 (25.44%) translated
  • Yoakemae Yori Ruriiro Na - 100% translated and edited, 54% QC, partial patch released, project lead started working on it again, plans to finish by end of summer
  • Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 83.33%, Kazuha 100%, Akira 89.73%, Motoka 33.68%, Common and Kazuha fully edited, overall 84.07% translated
     
     
    MANGAGAMER
  • Kara no Shoujo 2 - Fully translated, 100% edited, demo released, in beta testing
  • Free Friends 2 - 100% translated, 100% edited
  • Bokuten - 66.5% translated, 30.5% edited
  • Da Capo 3 - Prologue + Ch. 0 complete, Common route finished, 57.2% translated
  • Higurashi Hou - 100% of Watanagashi translated, 100% edited, in scripting.. extra Higurashi Hou chapters to be translated
  • Gahkthun - 100% translated, 56% edited
  • OZMAFIA - 77.3% translated
  • Euphoria - 100% translated, 100% edited, in beta
  • House in Fata Morgana - 76.09% translated, 1.3% edited
  • Myth - 21.70% translated
  • My Boss' Wife is my Ex - 90% translated, 70% edited
  • Kuroinu - Being released as 3 separate chapters, 18.13% translated, 18.3% edited
  • Go Go Nippon Remake - 100% translated, 100% edited
  • Sonohana RHWM - 100% translated and edited, 9/25 release date
  • Himawari - TL finished, 100% edited
  • Umineko - Picked up
  • Beat Blades Haruka - 42.5% translated, 25.1% edited
  • Supipara Chapter 1 - 84.2% translated, 68.63% edited
  • Kindred Spirits On The Roof - 50% translated, 37% edited, uncut version to be released on steam
  • Tokyo Babel - 22% translated
  • The Shadows of Pygmalion - Picked up
  • Princess Evangile W Happiness - Picked up
     
    JAST
     
  • Django - 1st half of 2016 release planned
  • Sumaga- Fully translated, in editing
  • Seinarukana- September release planned
  • Trample on Schatten- Main scenario fully TLed and edited, extra content 1/3 complete
  • Shiny Days - Translation finished, in editing/timing, physical version delayed to September 18th, download version to come out earlier. Uncensor patch planned.
  • Sweet Home - In translation
  • Sumeragi Ryoko - 90% translated
  • Flowers - 75% translated
  • Sonicomi - Fully translated, in editing
     
     
    SEKAI PROJECT
  • Grisaia trilogy - All Ages version of Kajitsu released on steam, currently translating Meikyuu
  • Clannad - 100% translated, mostly edited, November 2015 release
  • WAS Lepidoptera no Sunadokei - Approximately 20% translated
  • Fault Milestone 2 - Side above released, Side below at a later date
  • World End Economica 3 - 6.66% translated
  • Kokonoe Kokoro - 2015 release
  • Shizuku no Oto - TL 25%, Edit 20%
  • Sacrament Sheep - in beta
  • Memory's Dogma - kickstarter reached goal
  • Atom Grrrl!! - 73.88% translated
  • G-senjou no Maou - Summer release
  • Chrono Clock - picked up
  • Root double - picked up, kickstarter and steam release planned
  • Narcissu 3rd - 1.43% translated
  • Narcissu 4th - 1.15% translated
  • Tenshin Ranman - Picked up
  • Nenokami - 7.18% translated
  • Witch Boy (yaoi) - Picked up
     
     
    OTHER
  • Muv-luv trilogy - kickstarter planned around September, stretch goals posted, backer rewards posted here
  • Moenovel is working on another title
  • Eiyuu Senki - delayed a few months
  • Lucky Dog - Possible iOS released based on the ongoing text only fanTL
  • Wish Tale of the Sixteenth Night - Kickstarter succeeded
  • Work being done on a fanTL of Shin Koihime with hopes of getting it licensed
  • Harvest December - 3DS ports being released
  • Norn9 - November 11th vita release
  • Code Realize - November 24th vita release
  • Psycho Pass Mandatory Happiness - fall release date
     
     
    In development
     
  • Violet Hill Updated demo released with tweaks released, new demo with further re-working of scripts planned, new demo planned to be released around October
     
     
    Kickstarter
  • Sunrider - A Space Visual Novel/Tactical RPG
  • My Little Dictator - A Battle Visual Novel
  • Megatokyo
  • Kendo Crush
  • Exogenesis
  • World End Economica
  • Echo Tokyo
  • Lucy
  • No One But You
  • Tokyo Dark
  • The Human Reignition Project (Sekai)
     
     

 

 

New projects announced

 

 

 

Completed projects this week

 

Iinazuke wa Imouto-sama!

 

Fault Milestone Two Side:Above

 

Sakura Swim Club

 

 

 

 

 

That is all for this week!! Enjoy!!

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Sad week again.

Btw is there any fans of Fault Milestone?

 

I liked the first fault milestone, was pretty hype about this one, although the first one had some issues, hope it doesn't happen on this one, I would probly buy it on steam but I have no money atm.

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Do anybody know if Koisuru Natsu no Last Resort works on Acer netbooks? i recall I couldn't play Konosora, which is from the same developer.

 

IIRC, Konosora required at least a 1280x720 resolution. If your netbook's screen doesn't have at least that many vertical and horizontal lines, it can't run the game. I remember someone on Fuwanovel being cockblocked by having a 1024x768 display. I do not know for sure about Koirizo's requirements, but I give it a 90% chance that it will be the same.

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k, never gonna be installed EVER. thanks for the advice.

 

My advice would be to try one out. They aren't great stories compared to some of the amazing VNs out there but they can be ok to pass a boring afternoon or something. Really though everyone has different taste that may not match your own. You should just try stuff out for yourself and make your own decision.

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Shiny Days

 

So...

 

They were making some special installer for the digital version to make the download process smoother, according to their blog, and that's why it's taking time. But the game itself is already complete and ready as far as I know, and it's the 18th tomorrow... so will the physical version perhaps ship earlier than the digital version will be available? Unless the digital version comes out today or tomorrow. Oh well.

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So...

 

They were making some special installer for the digital version to make the download process smoother, according to their blog, and that's why it's taking time. But the game itself is already complete and ready as far as I know, and it's the 18th tomorrow... so will the physical version perhaps ship earlier than the digital version will be available? Unless the digital version comes out today or tomorrow. Oh well.

 

There's some additional bits of info on their forums about the status of said installer and why they are doing it but it looks to be about ready now though I'm pretty certain they'll get both out by the same time now instead of pushing the digital release earlier since it's not much of a difference anymore. (Since as you said it's the 18th tomorrow, Friday.)

 

https://connect.jastusa.com/support/discussions/topics/5000047459/page/29

 

 

Tim

said 13 days ago

 

@sanahtlig: We were all helping out with the J-List site renewal (and the dev log, and improvements to jastusa's backend and (still) getting the new forums ready for launch... we had not really though of developing an improved installer. It came up in discussion as a thought because the final master ended up being our biggest game yet, so we'd want an installer that had some sort of error checking built in to help with the (bigger) problem of the parts getting corrupt while downloading etc..

 

 

We had a test installer made while we were doing QA but it was scrapped for this newer one (if we can put together something faster for the time being and teach customers how to check md5, that may help us get the game out a few days earlier, either way, we are trying our best to get this game out as fast and as best we can.

 

 

Tim

said 13 days ago

 

One of the perks to the new distribution system on JAST is that it will be repository style. So we'd automatically switch over to the automatic installer as soon as we had it ready (assuming we are seriously going to push for those few extra days.)

 

I'm less worried about the customer service side and more about customer frustration, having to "learn" a new "skill" to get a game working. There are enough problems as is with games that trigger false positives with antiviruses, that I think any more layers of "work" needed from the customer for a game to work properly should not be added.

 

 

I'm sure with many more tech savy users or just above average in computer skill, it wouldn't be a problem, but for the average user, having to do a hash check on each file, and perhaps having to redownload would be a big point of frustration that we wouldn't want to put on anyone.

 

 

I had to copy the files back and forth from different test machines and vboxes... and I was pretty frustrated (usb3.0 drives to SSDs or just across HDDs within my computer during testing) so I can imagine if someone is downloading this monster. It is well worth it though, I want wait to see what other's think (so many funny endings too...)

 

 

Tim

said 2 days ago

 

Mouse pad is rubber mat style with a laminated top (not cloth). so if anything were to spill on it, wipe with a damp cloth...

 

 

Installer is still in the works. When I know I will definitely make an announcement, but I have little control over how fast people can work.

 

 

Tim

said 2 days ago

 

That is my presumption. It's estimated to be another 6-8 hours of work if all goes well from what I'm told.

 

 

EDIT: Of course since tomorrow is when they start sending out the new physical versions (As I understood it at least.) the digital release will still be available earlier than people will receive the disc version so it's better than before when Jast withheld the digital releases for about two weeks or so to be fair for those buying and having to wait for their physical purchase to arrive.

(I believe those buying the physical version also get a code for downloading it digitally so they can get it early as well, though in this case the game is somewhere around 17 to 18 GB packed and around 22 - 23 when fully unpacked/installed so for those on limited bandwidth connection or having metered download caps it'll still be a bit problematic due to the size of the game.)

Edited by jbeckman
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